Jump to content

Mexica Virtual - Tech Demo


Recommended Posts


I wanted to send a big Muchimas, Muchimas Gracias to the Steering Committee as well as all the folks who have so generously contributed to Torque 3.7 - feels like the good ol' days of Torque again! Also a big shout out to the IRC community as well for always being so helpful...

For this week's practice level, I thought I'd work on a non-game project I've had ongoing for a while called Mexica Virtual.

It's a web-based virtual walkthrough of a Mesoamerican city just prior to the conquest with point-and-click popups describing the history of the structures and items.

I'm applying for a Cultural grant to hire voice-over/character artists and needed a concept demo of the project to show off the idea.

What with T3D 3.7rc just out, I thought I'd give it a go and four and a half hours later got this result:


I started by downloading the repo and Ron Kapaun's 'Tropical Rainforest Pack'. I had the Arteria 'Mayan' pack on hand as well as a heightmap from the TGE days, created by Skar, that I'd since modded extensively in L3DT and Photoshop. Once I had the parts together, I created the new project using the 'Full' template and compiled it in VS2010. I created a new level, imported the heightmap and spent a bit of time setting up the terrain. Using a technique similar to the CryTech style, I created terrain materials using a solid color for the diffuse and various and sundried macro and detail maps. I wound up creating a couple new ones in Genetica to get what I wanted, and modded some existing ones in Photoshop. Once I was happy with the terrain, I added a waterblock and began creating new forest brushes and ground cover objects using Ron's assets. After painting these onto my terrain I added clouds and tweaked the scatterSky variables to simulate a Rainforest typical of Central Mexico. Next, using a combination of ShaderMap and Photoshop, I created new normal maps for the structures and bashed up one of Ron's textures to use in an Accumulation Volume, covering the new-looking structures with moss.

I logged the time I spent on the level, starting at Half-past noon and stopping at Five O'Clock to capture the video shown above.

I guess after all those game jams I've got my speed-modding on point...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...