Sir_Skurpsalot Posted April 13, 2020 Share Posted April 13, 2020 So I modified one of my models and now it is over the 70 node limit and won't import, so I'm trying to use TSShapeConstructor::neverImport to get it to ignore some nodes so it will import but it does not seem to work. I added it to the singleton declaration at the beginning of my model's cs file, but torque still crashes and gives me the "Too many bones are here" error when I try to import the model. singleton TSShapeConstructor(Player1DAE) { baseShape = "./Player1.dae"; loadLights = "0"; neverImport = "IK*"; }; Is there any reason this shouldn't work? Quote Link to comment Share on other sites More sharing options...
Sir_Skurpsalot Posted April 13, 2020 Author Share Posted April 13, 2020 figured it out, neverImport only works if the model is already under the node limit. Just have to exclude bones on export instead. Quote Link to comment Share on other sites More sharing options...
Duion Posted April 13, 2020 Share Posted April 13, 2020 Can't someone remove this limit or is there a special reason why you cannot have more than 70 bones? Quote Link to comment Share on other sites More sharing options...
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