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So I modified one of my models and now it is over the 70 node limit and won't import, so I'm trying to use TSShapeConstructor::neverImport to get it to ignore some nodes so it will import but it does not seem to work. I added it to the singleton declaration at the beginning of my model's cs file, but torque still crashes and gives me the "Too many bones are here" error when I try to import the model.


singleton TSShapeConstructor(Player1DAE)
   baseShape = "./Player1.dae";
   loadLights = "0";
   neverImport = "IK*";


Is there any reason this shouldn't work?

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