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MipLevels = 13


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The compression on DDS files looks bad when you only look at filesize, the main advantage is that DDS files are not uncompressed in the GPU.


I wonder if the mip maps work or look good on such a small texture. If you have a front of windows on a 256 pixel wide texture, they will probably be destroyed and become only blur color after one or two mip map levels.

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