Sir_Skurpsalot Posted April 27, 2020 Share Posted April 27, 2020 I'm in the process of re-doing the options gui and while I've been able to figure out how 90% of it works but I cannot find where the sim groups that contain the graphics quality preference level array objects that are used in scripts/gui/optionsGui.cs are defined. I am talking about MeshQualityGroup, TextureQualityGroup,LightingQualityGroup,and ShaderQualityGroup. I've searched a ton of the scripts and have yet to find out where these are defined. I don't necessarily want to change them it just bothers me that I can't find them. Anyone know? Quote Link to comment Share on other sites More sharing options...
Duion Posted April 27, 2020 Share Posted April 27, 2020 core/scripts/client/defaults.cshttps://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/core/scripts/client/defaults.cs#L232All that it does is change $pref values that are defined in the engines code, you can add anything to those array groups or just remove them all and have the user directly change the $pref values, but that may be too complicated to understand for most people, that is why there are groups with "low", "medium" and "high" etc. Quote Link to comment Share on other sites More sharing options...
Sir_Skurpsalot Posted April 27, 2020 Author Share Posted April 27, 2020 Ah cool, thanks Duion! Quote Link to comment Share on other sites More sharing options...
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