fLUnKnhaXYU Posted August 17 Share Posted August 17 (edited) what is the state of development for using side projection in terrain materials ? if that even makes any sense , its not working too good for me and my 4.01 binary . Thank You being that thats sorta vague . the normal map spreads across everything , not just in the area that should be painted Is also like ask where to find any info on how to use/set up the "texture settings" . thank you so very much and just you have yourself a beauty of an ol' day :) Edited August 17 by fLUnKnhaXYU emphasis and clarifying Quote Link to comment Share on other sites More sharing options...
Azaezel Posted August 18 Share Posted August 18 it's automatic in head nowadays. Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted August 20 Author Share Posted August 20 Azaezel , ThankYou for your time . Im sorry to trouble you more but is that to suggest that it sets the image as side projection at some certain angle ? I'm using 4.01 binary and it seems that I have to set it in the terrain material editor . Quote Link to comment Share on other sites More sharing options...
Azaezel Posted August 20 Share Posted August 20 I *belive* https://github.com/TorqueGameEngines/Torque3D/releases/tag/v4.0.3 had automatic. (as in not having to set a switch at all, and being able to use the same mat at any angle) incorporated at that point, but it might just be the development repo at present. It has been a while, admittedly. Quote Link to comment Share on other sites More sharing options...
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