fLUnKnhaXYU Posted August 17, 2024 Posted August 17, 2024 (edited) what is the state of development for using side projection in terrain materials ? if that even makes any sense , its not working too good for me and my 4.01 binary . Thank You being that thats sorta vague . the normal map spreads across everything , not just in the area that should be painted Is also like ask where to find any info on how to use/set up the "texture settings" . thank you so very much and just you have yourself a beauty of an ol' day :) Edited August 17, 2024 by fLUnKnhaXYU emphasis and clarifying Quote
fLUnKnhaXYU Posted August 20, 2024 Author Posted August 20, 2024 Azaezel , ThankYou for your time . Im sorry to trouble you more but is that to suggest that it sets the image as side projection at some certain angle ? I'm using 4.01 binary and it seems that I have to set it in the terrain material editor . Quote
Azaezel Posted August 20, 2024 Posted August 20, 2024 I *belive* https://github.com/TorqueGameEngines/Torque3D/releases/tag/v4.0.3 had automatic. (as in not having to set a switch at all, and being able to use the same mat at any angle) incorporated at that point, but it might just be the development repo at present. It has been a while, admittedly. Quote
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