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Clearing out non-blended stateShapeSequence


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Not exactly sure what you mean, but I use "reset frames", when making all animations on a single timeline, this means, when making a new animation I reset the bones first, so my new animation will not blend with a frame of another animation.

Another approach is to use the state machine system and have it reset to something else, so the animation no longer plays, in your case you may need an extra weapon image idle animation or so which it can reset to.

Otherwise you may need to explain your issue further and post a screenshot or so.

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The state machine should always return to root or idle sequence if nothing is happening, in the default engine you cann even set the weapon animation manually, it will always be one of the state machine states.

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