fLUnKnhaXYU Posted October 17, 2024 Share Posted October 17, 2024 hello , Im back . I have questions concerning terrain height and terrain mesh editing . 1. Is their a height limit ? I cant seem to get more than 1024 . 2. Does terrainBlock::setScale work ? I have tried to change the scale but getScale result is always 1 1 1 . 3. I want to clear terrain faces of only a certain angle but I cant find any sort of masking/selecting options for the terrain . these issues have been encountered while trying to create a rather challenging (for me anyhow) terrain which will require a height of 2400'ish meters . Thank You for your very valuable time and have a good ol' day Quote Link to comment Share on other sites More sharing options...
Azaezel Posted October 21, 2024 Share Posted October 21, 2024 1) There's a fidelity limit, which translates to a height limit, though I suppose one could try stacking multiple terrain blocks? 2) Not at present 3) There's a min/max slope angle for *painting* brushes but yeah, doesn't seem to be applying at present to the slope brushes/removals. https://github.com/TorqueGameEngines/Torque3D/blob/43501127ec4e994d054ee9ddc0988701e2452882/Engine/source/gui/worldEditor/terrainActions.cpp#L203 so will try and have a look over that as time allows. no promises. Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted October 21, 2024 Author Share Posted October 21, 2024 thank you . Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted October 22, 2024 Author Share Posted October 22, 2024 So resorting to this witchery is a little embarrassing but . 1024 (height limit) / 2400.4 (desired height) .4266 . So , 32 (square size) * .4266 , models (character etc..) scaled to .4266 . MUAHAHA! i hadn't re-scaled terrain texture detail at the time of the taking of this pic . i saw a couple reddit posts discussing some of the issues being faced by developers concerning this height fidelity stuff which were relatively recent , say 5 years'ish , so maybe this some viable hackey sloosh . in the meantime , TY again Azaezel . Quote Link to comment Share on other sites More sharing options...
Azaezel Posted October 23, 2024 Share Posted October 23, 2024 bandicam 2024-10-23 11-16-49-631.mp4 just to keep folks in the loop: findings so far. obviously would want to follow up there with some interface tweaks so you're not darting back and forth Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted October 23, 2024 Author Share Posted October 23, 2024 Azaezel , I hate to keep doing this to you guys but , maybe this vid isn't Win7 friendly . So, I'd really like to see it , ya know ? Quote Link to comment Share on other sites More sharing options...
Azaezel Posted October 23, 2024 Share Posted October 23, 2024 right. beat https://github.com/TorqueGameEngines/Torque3D/pull/1328 up a bit when you have time. adds the additional sliders and fixes some position issues. Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted October 24, 2024 Author Share Posted October 24, 2024 Azaezel , thank you and I really look forward to seeing that in action . Just as you said Its an attempt at stacking terrains and I would like to be able to select the flat 0 height and clear them all . Quote Link to comment Share on other sites More sharing options...
Azaezel Posted October 24, 2024 Share Posted October 24, 2024 should be most of the way there, barring any oversights: work better vid wise? Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted October 24, 2024 Author Share Posted October 24, 2024 YES , the movie worked . I commend you and offer you my sincere big ol' congratulations and TY . Quote Link to comment Share on other sites More sharing options...
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