fLUnKnhaXYU Posted October 17, 2024 Posted October 17, 2024 hello , Im back . I have questions concerning terrain height and terrain mesh editing . 1. Is their a height limit ? I cant seem to get more than 1024 . 2. Does terrainBlock::setScale work ? I have tried to change the scale but getScale result is always 1 1 1 . 3. I want to clear terrain faces of only a certain angle but I cant find any sort of masking/selecting options for the terrain . these issues have been encountered while trying to create a rather challenging (for me anyhow) terrain which will require a height of 2400'ish meters . Thank You for your very valuable time and have a good ol' day Quote
Azaezel Posted October 21, 2024 Posted October 21, 2024 1) There's a fidelity limit, which translates to a height limit, though I suppose one could try stacking multiple terrain blocks? 2) Not at present 3) There's a min/max slope angle for *painting* brushes but yeah, doesn't seem to be applying at present to the slope brushes/removals. https://github.com/TorqueGameEngines/Torque3D/blob/43501127ec4e994d054ee9ddc0988701e2452882/Engine/source/gui/worldEditor/terrainActions.cpp#L203 so will try and have a look over that as time allows. no promises. Quote
fLUnKnhaXYU Posted October 22, 2024 Author Posted October 22, 2024 So resorting to this witchery is a little embarrassing but . 1024 (height limit) / 2400.4 (desired height) .4266 . So , 32 (square size) * .4266 , models (character etc..) scaled to .4266 . MUAHAHA! i hadn't re-scaled terrain texture detail at the time of the taking of this pic . i saw a couple reddit posts discussing some of the issues being faced by developers concerning this height fidelity stuff which were relatively recent , say 5 years'ish , so maybe this some viable hackey sloosh . in the meantime , TY again Azaezel . Quote
Azaezel Posted October 23, 2024 Posted October 23, 2024 bandicam 2024-10-23 11-16-49-631.mp4 just to keep folks in the loop: findings so far. obviously would want to follow up there with some interface tweaks so you're not darting back and forth Quote
fLUnKnhaXYU Posted October 23, 2024 Author Posted October 23, 2024 Azaezel , I hate to keep doing this to you guys but , maybe this vid isn't Win7 friendly . So, I'd really like to see it , ya know ? Quote
Azaezel Posted October 23, 2024 Posted October 23, 2024 right. beat https://github.com/TorqueGameEngines/Torque3D/pull/1328 up a bit when you have time. adds the additional sliders and fixes some position issues. Quote
fLUnKnhaXYU Posted October 24, 2024 Author Posted October 24, 2024 Azaezel , thank you and I really look forward to seeing that in action . Just as you said Its an attempt at stacking terrains and I would like to be able to select the flat 0 height and clear them all . Quote
Azaezel Posted October 24, 2024 Posted October 24, 2024 should be most of the way there, barring any oversights: work better vid wise? Quote
fLUnKnhaXYU Posted October 24, 2024 Author Posted October 24, 2024 YES , the movie worked . I commend you and offer you my sincere big ol' congratulations and TY . Quote
fLUnKnhaXYU Posted March 17 Author Posted March 17 Is there any chance of this being included in any future binary or does it not really fit the plan ? ty Quote
Azaezel Posted March 18 Posted March 18 https://github.com/TorqueGameEngines/Torque3D/pull/1388 threw that and... a few other things into head. yes. Quote
fLUnKnhaXYU Posted March 19 Author Posted March 19 intriguing , Sir , yep , be waitin' , tHx so much . Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.