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Dx11 Problem with Full Template on 3.10.1


ohmtal

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I think it happen, when I add a Waterplane. Using Debug and DX11 I get:


C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$shadowSoftness' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$atlasXOffset' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$atlasYOffset' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$farPlaneScalePSSM' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$overDarkPSSM' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$fadeStartLength' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$atlasScale' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$worldToLightProj' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$scaleX' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$scaleY' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$offsetX' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$offsetY' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicWorldToLightProj' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicScaleX' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicScaleY' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicOffsetX' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicOffsetY' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!

C:\torque\Torque3D-3.10.1\Engine\source\gfx\genericConstBuffer.cpp(285,0): {Fatal} - The '$dynamicFarPlaneScalePSSM' shader constant in shader 'shaders/common/lighting/advanced/vectorLightP.hlsl' was unassigned!


After that T3D becomes very unstable and crashes on exit. Using GL i've no problems.


Any ideas on that error?

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Sorry for cynicism, but that is how I fix most things, if I would bother to fix any little issue for real, then I would have probably never have gotten anything done like most others.


I only know that my game runs fine with that version of Torque, well relatively fine as they are errors that make it not run anymore in Debug mode, but I stopped bothering.


In short I have no idea where your issue comes from, the version runs fine for me and I have water planes in most of my levels.

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