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What does Torque3D support


mount64

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Hello,

I'm thinking of using Torque3D to make a game, but before investing lots of time and effort into learning to use the engine, I need to know what the game would run on. I have looked for a list of supported OSs on the website but couldn't find one. Like: Windows, Mac, Linux, etc. I don't mean what the engine itself runs on, what a game made from it runs on.

Thanks for any help.

-Daniel

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Well if you looked closer you would see there are precompiled packages for linux and windows, which work pretty good.

Mac support used to be a thing but i think nobody who devs has access or knowledge.

Since it is opensource it can be ported to other more exotic platforms too.

Also games run within the engine that they are developed in, so its really the same.

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Ok, thanks.

I want to try lesser known engines, other than the ones line Unreal and Unity. But also want to make games that work on Windows, Mac, Linux.

I might just write a game from scratch, haven't decided yet.

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Torque3D does support MacOS, it's just that due to Apple's requirements and obligations for signing, it's proven tricky to establish a completely generic precompiled binary workflow people can just grab and go, but we're still working out the particulars of that.

You, as a developer, are entirely able to build, sign and release a MacOS build yourself for your specific project well enough.

Beyond that, as Code_Man said, Windows and Linux are the other primary platforms available.

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