bsisko Posted Saturday at 01:13 AM Share Posted Saturday at 01:13 AM Early in Torques development, the company had various engines that supported development to consoles, especially the xbox 360. How difficult would it be to adapt the enigne to add console support, or acquire one of those earlier engines. Quote Link to comment Share on other sites More sharing options...
0 Sempiternam Posted Saturday at 02:05 AM Share Posted Saturday at 02:05 AM Hello bsisko. -------------- That was the old Torque X with a XNA install (I tried that version on an old Windows XP). The normal template was like the old Torque Game Engine (Advanced?) with the group of characters to select on a big terrain with the unique base in the centre. Example: Marble Blast Ultra XNA Torque X (2006) https://www.youtube.com/watch?v=ugXgBwnGxrA The needs to compile the program are beyond my researches. Microsoft Visual C# example: Torque X Project to Xbox360 https://www.youtube.com/watch?v=GFWCAwy1xaI It's possible to do the job if there is a torquex3D file to use without online registration. There is a torquex2D version too. -------------- Quote Link to comment Share on other sites More sharing options...
0 Code_Man Posted 18 hours ago Share Posted 18 hours ago Im very curious about this myself, i saw there are console reminants and im glad to report ps3 dual shock 3 axis controlers work, somewhat wonky but out of the box on linux. Godot seems to have lots of console support or projects working on it, it would be a good place to look at how they do it. I was never a console kid nor into that scene myself, but it would interesting if we could ship our games on console markets too. Maybe there is historic info you can find and maybe get updates on what could be improved in the engine for console support, im sure its intended with that. Quote Link to comment Share on other sites More sharing options...
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bsisko
Early in Torques development, the company had various engines that supported development to consoles, especially the xbox 360.
How difficult would it be to adapt the enigne to add console support, or acquire one of those earlier engines.
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