Jump to content
  • 0

console support


bsisko

Question

2 answers to this question

Recommended Posts

  • 0

Hello bsisko.

--------------

That was the old Torque X with a XNA install (I tried that version on an old Windows XP).

The normal template was like the old Torque Game Engine (Advanced?) with the group of characters to select on a big terrain with the unique base in the centre.

Example: Marble Blast Ultra XNA Torque X (2006)
https://www.youtube.com/watch?v=ugXgBwnGxrA

The needs to compile the program are beyond my researches.
Microsoft Visual C# example: Torque X Project to Xbox360
https://www.youtube.com/watch?v=GFWCAwy1xaI

It's possible to do the job if there is a torquex3D file to use without online registration. There is a torquex2D version too.
--------------

Link to comment
Share on other sites

  • 0

Im very curious about this myself, i saw there are console reminants and im glad to report ps3 dual shock 3 axis controlers work, somewhat wonky but out of the box on linux.

Godot seems to have lots of console support or projects working on it, it would be a good place to look at how they do it.

I was never a console kid nor into that scene myself, but it would interesting if we could ship our games on console markets too.

Maybe there is historic info you can find and maybe get updates on what could be improved in the engine for console support, im sure its intended with that.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...