fLUnKnhaXYU Posted January 14 Share Posted January 14 So, Im no pro by any means . I have a 4.01 binary with the example module . Im loading a 4096 heightmap . thats pretty much the extent of the setup . Ive loaded the terrain and saved the level . It opens with dx11 and crashes with the OGL . I probably wouldnt have noticed but I was trying out some new pbr terrain mats which had ogl normals . Thank You For Your Time . Quote Link to comment Share on other sites More sharing options...
Azaezel Posted January 15 Share Posted January 15 OpenGL should have dumped errors in the console.log. Can we see that? Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted January 15 Author Share Posted January 15 the model , default tree typical imposter gen (ymmv) the imposter made using OGL the DX imposter OpenGL naterial previews DX material previews you/I can also see a very noticeable difference in the terrain materials used in the rendered scene . sorry , no pic , but , its very easy to notice . and thank you so much Azaezel . you know , the console log text was so void of info that even though I thought about posting some I felt it'd be useless . But Im an idiot , I'll look at it again . and thank you again . Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted January 15 Author Share Posted January 15 (edited) "The Console Log" a valentine classic novel sooooooon to begin ! //---------------==================OPENGL VERSION<---------------- //--------------------------- 1/15/2025 -- 12:33:20 ----- Processor Init: Processor: AMD A6-3620 APU with Radeon(tm) HD Graphics MMX detected SSE detected SSE2 detected SSE3 detected MultiCore CPU detected [4 cores, 4 logical] Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Initializing platform... Input Init: Done DebugDrawer Enabled! GFX Init: Null device found Direct 3D (version 11.x) device found OpenGL device found Console trace disabled. AssetManager::addModuleDeclaredAssets() - No assets found at location 'core/utility/' with extension 'asset.taml'. AssetManager::addModuleDeclaredAssets() - No assets found at location 'core/lighting/' with extension 'asset.taml'. AssetManager::addModuleDeclaredAssets() - No assets found at location 'core/sfx/' with extension 'asset.taml'. --------- Parsing Arguments --------- Attempting to create GFX device: GeForce GT 610/PCIe/SSE2 OpenGL [] Device created, setting adapter and enumerating modes Initializing GFXCardProfiler (OpenGL) o Chipset : 'NVIDIA Corporation' o Card : 'GeForce GT 610/PCIe/SSE2' o Version : '3.3.0 NVIDIA 387.92' o VRAM : 2048 MB - Scanning card capabilities... GFXCardProfiler (OpenGL) - Setting capability 'maxTextureWidth' to 16384. GFXCardProfiler (OpenGL) - Setting capability 'maxTextureHeight' to 16384. GFXCardProfiler (OpenGL) - Setting capability 'maxTextureSize' to 16384. GFXCardProfiler (OpenGL) - Setting capability 'GL_EXT_texture_filter_anisotropic' to 1. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_buffer_storage' to 1. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_texture_storage' to 1. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_copy_image' to 1. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_vertex_attrib_binding' to 1. GFXCardProfiler (OpenGL) - Setting capability 'GL_KHR_debug' to 1. GFXCardProfiler (OpenGL) - Setting capability 'GL_EXT_debug_marker' to 0. - Loading card profiles... -------------- Attempting to set resolution to "1366 768 0 32 60 4" Accepted Mode: --Resolution : 1366 768 --Screen Mode : Windowed --Bits Per Pixel : 32 --Refresh Rate : 60 --Anit-Aliasing Type : SMAA High -------------- sfxStartup... SFXSystem::createDevice - failed creating OpenAL device 'OpenAL Soft' | OpenAL Version: 1.1 | Device info for: OpenAL Soft on Speakers (Realtek High Definition Audio) | OpenAL Version: 1.1 ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device | Max Sources: 255 SFXSystem::createDevice - created OpenAL device 'Realtek High Definition Audio' Provider: OpenAL Device: OpenAL Soft on Speakers (Realtek High Definition Audio) Hardware: No Max Buffers: 255 UDP initialized on ipv4 IP:0.0.0.0:53195 Asset Manager: Encountered asset Id 'ToolsModule:EditorSettingsWindow,EditorGuiGroup' in asset file 'tools/worldEditor/gui/EditorSettingsWindow,EditorGuiGroup.asset.taml' but it conflicts with existing asset Id in asset file 'tools/gui/EditorSettingsWindow,EditorGuiGroup.asset.taml'. AssetManager::addModuleDeclaredAssets() - No assets found at location 'core/clientServer/' with extension 'asset.taml'. --------- Initializing Directory: scripts --------- --------- Initializing Torque3D: Client Scripts --------- Initializing Lighting Systems RenderParticleMgr::_initShader - failed to locate shader ParticlesShaderData! RenderParticleMgr::_initShader - failed to locate shader OffscreenParticleCompositeShaderData! -------------- Attempting to set resolution to "1366 768 0 32 60 4" Accepted Mode: --Resolution : 1366 768 --Screen Mode : Windowed --Bits Per Pixel : 32 --Refresh Rate : 60 --Anit-Aliasing Type : SMAA High -------------- GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXDefaultGUIProfile,GFXGuiCursorProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXDefaultGUIProfile,GFXGuiCursorProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXGuiCursorProfile,GFXDefaultGUIProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXGuiCursorProfile,GFXDefaultGUIProfile) MaterialAsset: Unable to find the Material UnderWaterBasicShader Asset Manager: > Failed to acquire asset Id 'Core_Rendering:NoMaterial' as loading the asset file failed to return the asset or the correct asset type: 'core/rendering/materials/NoMaterial.asset.taml'. ImageAsset::getAssetById - Finding of asset with id Core_Rendering:NoMaterial failed with no fallback asset Material(ReflectProbePreviewMat)::_setDiffuseMap(0) - Couldn't load image "Core_Rendering:NoMaterial" MaterialAsset: Unable to find the Material UnderWaterShader GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXDefaultGUIProfile,GFXStaticTextureSRGBProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXDefaultGUIProfile,GFXStaticTextureSRGBProfile) MaterialAsset: Unable to find the Material materialEd_previewMaterial MaterialAsset: Unable to find the Material WaterBasicShader Warning, overwriting material for: NoMaterial MaterialAsset: Unable to find the Material materialEd_justAlphaMaterial Activating Input... Engine initialized... Window focus status changed: focus: 1 AntiAliasing has been disabled; it is not compatible with AdvancedLighting. GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXStaticTextureSRGBProfile,GFXDefaultGUIProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXStaticTextureSRGBProfile,GFXDefaultGUIProfile) --------- Initializing Torque3D: Server Scripts --------- Exporting server prefs... Asset Manager: Failed to acquire asset Id 'Core_GameObjects:Camera' as it does not exist. *** LOADING MISSION: GC_01 *** Stage 1 load Asset Manager: Failed to acquire asset Id './car.dae' as it does not exist. [MaterialList::mapMaterials] Unable to find material for texture: warning_material *** Stage 2 load *** Mission loaded Connect request from: IP:0.0.0.0 Connection established 17540 CADD: 17541 local <<<< saving server datablock cache >>>> <<<< sending CRC to client: 747312898 >>>> *** Sending mission load to client: ExampleModule:GC_01 Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 onServerMessage: Mapping string: MsgLoadInfo to index: 2 onServerMessage: Mapping string: MsgLoadInfoDone to index: 3 onServerMessage: Mapping string: MissionStartPhase1 to index: 4 *** New Mission: GC_01 *** Phase 1: Download Datablocks & Targets % - PostFX Manager - Executing data/ExampleModule/levels/granCanLevels/LVLgranCan_000/GC_01.postfxpreset.tscript HDR FORMAT: GFXFormatR16G16B16A16F <<<< client cache CRC: 747312898 >>>> <<<< comparing CRC codes: s:747312898 c:747312898 >>>> <<<< cache CRC codes match, datablocks will be loaded from local cache. >>>> Mapping string: MissionStartPhase1Ack_UseCache to index: 0 <<<< client will load datablocks from a cache >>>> <<<< skipping datablock transmission >>>> Mapping string: MissionStartPhase1_LoadCache to index: 5 <<<< Loading Datablocks From Cache >>>> <<<< Finished Loading Datablocks From Cache >>>> *** Phase 2: Download Ghost Objects //---------------==================OPENGL VERSION<----------------END //---------------==================OPENGL VERSION<----------------END //---------------==================OPENGL VERSION<----------------END //========================================================================================================= //========================================================================================================= //========================================================================================================= //---------------==================DIRECTX VERSION<---------------- //-------------------------- 1/15/2025 -- 12:26:09 ----- Processor Init: Processor: AMD A6-3620 APU with Radeon(tm) HD Graphics MMX detected SSE detected SSE2 detected SSE3 detected MultiCore CPU detected [4 cores, 4 logical] Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Initializing platform... Input Init: Done DebugDrawer Enabled! GFX Init: Null device found Direct 3D (version 11.x) device found OpenGL device found Console trace disabled. AssetManager::addModuleDeclaredAssets() - No assets found at location 'core/utility/' with extension 'asset.taml'. AssetManager::addModuleDeclaredAssets() - No assets found at location 'core/lighting/' with extension 'asset.taml'. AssetManager::addModuleDeclaredAssets() - No assets found at location 'core/sfx/' with extension 'asset.taml'. --------- Parsing Arguments --------- Attempting to create GFX device: NVIDIA GeForce GT 610 (D3D11) [] Device created, setting adapter and enumerating modes Hardware occlusion query detected: Yes WMIVideoInfo: DxDiag initialized Initializing GFXCardProfiler (Direct3D11) o Chipset : 'NVIDIA' o Card : 'NVIDIA GeForce GT 610' o Version : '' o VRAM : 2000 MB - Scanning card capabilities... GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureWidth' to 16384. GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureHeight' to 16384. GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureSize' to 16384. - Loading card profiles... -------------- Attempting to set resolution to "1366 768 0 32 60 4" Accepted Mode: --Resolution : 1366 768 --Screen Mode : Windowed --Bits Per Pixel : 32 --Refresh Rate : 60 --Anit-Aliasing Type : SMAA High -------------- sfxStartup... SFXSystem::createDevice - failed creating OpenAL device 'OpenAL Soft' | OpenAL Version: 1.1 | Device info for: OpenAL Soft on Speakers (Realtek High Definition Audio) | OpenAL Version: 1.1 ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device | Max Sources: 255 SFXSystem::createDevice - created OpenAL device 'Realtek High Definition Audio' Provider: OpenAL Device: OpenAL Soft on Speakers (Realtek High Definition Audio) Hardware: No Max Buffers: 255 UDP initialized on ipv4 IP:0.0.0.0:50811 Asset Manager: Encountered asset Id 'ToolsModule:EditorSettingsWindow,EditorGuiGroup' in asset file 'tools/worldEditor/gui/EditorSettingsWindow,EditorGuiGroup.asset.taml' but it conflicts with existing asset Id in asset file 'tools/gui/EditorSettingsWindow,EditorGuiGroup.asset.taml'. AssetManager::addModuleDeclaredAssets() - No assets found at location 'core/clientServer/' with extension 'asset.taml'. --------- Initializing Directory: scripts --------- --------- Initializing Torque3D: Client Scripts --------- Initializing Lighting Systems RenderParticleMgr::_initShader - failed to locate shader ParticlesShaderData! RenderParticleMgr::_initShader - failed to locate shader OffscreenParticleCompositeShaderData! -------------- Attempting to set resolution to "1366 768 0 32 60 4" Accepted Mode: --Resolution : 1366 768 --Screen Mode : Windowed --Bits Per Pixel : 32 --Refresh Rate : 60 --Anit-Aliasing Type : SMAA High -------------- GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXDefaultGUIProfile,GFXGuiCursorProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXDefaultGUIProfile,GFXGuiCursorProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXGuiCursorProfile,GFXDefaultGUIProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXGuiCursorProfile,GFXDefaultGUIProfile) MaterialAsset: Unable to find the Material UnderWaterBasicShader Asset Manager: > Failed to acquire asset Id 'Core_Rendering:NoMaterial' as loading the asset file failed to return the asset or the correct asset type: 'core/rendering/materials/NoMaterial.asset.taml'. ImageAsset::getAssetById - Finding of asset with id Core_Rendering:NoMaterial failed with no fallback asset Material(ReflectProbePreviewMat)::_setDiffuseMap(0) - Couldn't load image "Core_Rendering:NoMaterial" MaterialAsset: Unable to find the Material UnderWaterShader GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXDefaultGUIProfile,GFXStaticTextureSRGBProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXDefaultGUIProfile,GFXStaticTextureSRGBProfile) MaterialAsset: Unable to find the Material materialEd_previewMaterial MaterialAsset: Unable to find the Material WaterBasicShader Warning, overwriting material for: NoMaterial MaterialAsset: Unable to find the Material materialEd_justAlphaMaterial Activating Input... Engine initialized... Window focus status changed: focus: 1 AntiAliasing has been disabled; it is not compatible with AdvancedLighting. GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXStaticTextureSRGBProfile,GFXDefaultGUIProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXStaticTextureSRGBProfile,GFXDefaultGUIProfile) --------- Initializing Torque3D: Server Scripts --------- Exporting server prefs... Asset Manager: Failed to acquire asset Id 'Core_GameObjects:Camera' as it does not exist. *** LOADING MISSION: GC_01 *** Stage 1 load Asset Manager: Failed to acquire asset Id './car.dae' as it does not exist. [MaterialList::mapMaterials] Unable to find material for texture: warning_material *** Stage 2 load *** Mission loaded Connect request from: IP:0.0.0.0 Connection established 17554 CADD: 17555 local <<<< saving server datablock cache >>>> <<<< sending CRC to client: 747312898 >>>> *** Sending mission load to client: ExampleModule:GC_01 Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 onServerMessage: Mapping string: MsgLoadInfo to index: 2 onServerMessage: Mapping string: MsgLoadInfoDone to index: 3 onServerMessage: Mapping string: MissionStartPhase1 to index: 4 *** New Mission: GC_01 *** Phase 1: Download Datablocks & Targets % - PostFX Manager - Executing data/ExampleModule/levels/granCanLevels/LVLgranCan_000/GC_01.postfxpreset.tscript HDR FORMAT: GFXFormatR16G16B16A16F <<<< client cache CRC: 747312898 >>>> <<<< comparing CRC codes: s:747312898 c:747312898 >>>> <<<< cache CRC codes match, datablocks will be loaded from local cache. >>>> Mapping string: MissionStartPhase1Ack_UseCache to index: 0 <<<< client will load datablocks from a cache >>>> <<<< skipping datablock transmission >>>> Mapping string: MissionStartPhase1_LoadCache to index: 5 <<<< Loading Datablocks From Cache >>>> <<<< Finished Loading Datablocks From Cache >>>> *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 1 [Material::mapMaterial] - Cannot map unnamed Material [Material::mapMaterial] - Cannot map unnamed Material Mapping string: Prototyping:FloorGray to index: 6 Mapping string: Core_Rendering:BlankSkyMat to index: 7 Ghost Always objects received. Mapping string: MissionStartPhase3 to index: 8 Client Replication Startup has Happened! *** Phase 3: Mission Lighting Mission lighting done Mapping string: MissionStartPhase3Ack to index: 2 Mapping string: SyncClock to index: 9 clientCmdSyncClock: Unknown command. Mapping string: MsgClientJoin to index: 10 Mapping string: Welcome to the Torque demo app %1. to index: 11 Mapping string: Visitor to index: 12 onServerMessage: +- a: Welcome to the Torque demo app Visitor. Mapping string: MissionStart to index: 13 *** Initial Control Object *** Control Object Changed % - Initializing Tools GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXStaticTextureSRGBProfile,GFXGuiCursorProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXStaticTextureSRGBProfile,GFXGuiCursorProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXGuiCursorProfile,GFXDefaultGUIProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXGuiCursorProfile,GFXDefaultGUIProfile) % - Initializing Tools Base % - Initializing Base Editor % - Initializing World Editor GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXDefaultGUIProfile,GFXGuiCursorProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXDefaultGUIProfile,GFXGuiCursorProfile) % - Initializing Asset Browser TamlXmlParser::parse() - Could not open filename 'tools/assetBrowser/searchCollectionSets.xml' for parse. % - Initializing Sketch Tool - Initializing Datablock Editor % - Initializing Debugger % - Initializing Decal Editor % - Initializing Forest Editor % - Initializing Gui Editor % - Initializing Material Editor Set::add: Object "matEd_cubemapEditor" doesn't exist to add to EditorGui % - Initializing Mesh Road Editor % - Initializing Mission Area Editor GFXTextureManager::_lookupTexture: Cached texture tools/missionAreaEditor/images/DefaultHandle has different profile flags: (GFXStaticTextureSRGBProfile,GFXDefaultGUIProfile) GFXTextureManager::_lookupTexture: Cached texture tools/missionAreaEditor/images/DefaultHandle has different profile flags: (GFXStaticTextureSRGBProfile,GFXDefaultGUIProfile) % - Initializing Navigation Editor GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXGuiCursorProfile,GFXDefaultGUIProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXGuiCursorProfile,GFXDefaultGUIProfile) % - Initializing Particle Editor % - Initializing Physics Tools No physics plugin exists. % - Initializing Project Importer % - Initializing River Editor - Initializing Road and Path Editor GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXDefaultGUIProfile,GFXGuiCursorProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXDefaultGUIProfile,GFXGuiCursorProfile) % - Initializing Shape Editor Missing file: tools/Controller/main.tscript! Missing file: tools/Events/main.tscript! Missing file: tools/Groups/main.tscript! Missing file: tools/Inspector/main.tscript! Missing file: tools/Fields/main.tscript! Missing file: tools/Tracks/main.tscript! Missing file: tools/Torque/main.tscript! GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXGuiCursorProfile,GFXDefaultGUIProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXGuiCursorProfile,GFXDefaultGUIProfile) Module Manager: Found module: 'tools/tools.module' but it is in a module group 'tools' which has already been loaded. Module Manager: Cannot load group 'tools' as it is already loaded. GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXDefaultGUIProfile,GFXStaticTextureSRGBProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXDefaultGUIProfile,GFXStaticTextureSRGBProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXStaticTextureSRGBProfile,GFXDefaultGUIProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/missingTexture has different profile flags: (GFXStaticTextureSRGBProfile,GFXDefaultGUIProfile) Could not create a description for binding: + Could not create a description for binding: + GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/warnMat has different profile flags: (GFXStaticTextureSRGBProfile,GFXDefaultGUIProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/warnMat has different profile flags: (GFXStaticTextureSRGBProfile,GFXDefaultGUIProfile) Time spent in toggleEditor() : 3.376 s AssetBrowser::populatePreviewImages() - Previews to generate: 0 GuiTreeViewCtrl::scrollVisible - was unable to find specified item in visible list! GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/warnMat has different profile flags: (GFXDefaultGUIProfile,GFXStaticTextureSRGBProfile) GFXTextureManager::_lookupTexture: Cached texture core/rendering/images/warnMat has different profile flags: (GFXDefaultGUIProfile,GFXStaticTextureSRGBProfile) *** ENDING MISSION Exporting server prefs... Exporting server prefs... Exporting client prefs Exporting server prefs //---------------==================DIRECTX VERSION<----------------END //---------------==================DIRECTX VERSION<----------------END //---------------==================DIRECTX VERSION<----------------END Edited January 15 by fLUnKnhaXYU Quote Link to comment Share on other sites More sharing options...
Azaezel Posted January 16 Share Posted January 16 Very odd indeed not to see at least a shader compile error... certainly given the terrain detail map outcome distinction... Mind posting the layer material definition? For the imposter, we recently fixed a few issues with that end via https://github.com/TorqueGameEngines/Torque3D/pull/1306 and https://github.com/TorqueGameEngines/Torque3D/pull/1220 Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted January 16 Author Share Posted January 16 there are no materials in this program folder . I just used it to build this Grand Canyon terrain using the SRTM elevation map . I needed to restart a lot so I left things out to speed it up a little . However : it crashes in other folders which have lots of materials and shapes . anyhow this is the material being used in this situation (the no material in core/rendering(i think)). <MaterialAsset canSave="true" canSaveDynamicFields="true" AssetName="NoMaterial" materialDefinitionName="NoMaterial"> <Material Name="NoMaterial" mapTo="NoMaterial"> <Material.Stages> <Stages_beginarray DiffuseMapAsset="Core_Rendering:warnMat_image"/> </Material.Stages> </Material> </MaterialAsset> So, you mentioned fixing some imposter stuff and I want to mention that the shape editor does not make good imposters with poles using OGL , seems the pole images are out of place . The DX ones are good . TY Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted January 17 Author Share Posted January 17 Azaezel , these are unedited freePBR , which specify OGL normal's , the bottom pic uses a normal that I flipped with Materialize . dx graphic - OGL normal OGL graphic - OGL normal OGL graphic - OGL normal flipped Y (DX normal , i guess) these are just to show the diffy in appearance . this loads great in DX or OGL . in a set-up for building materials . Have A Great Day ! Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted January 19 Author Share Posted January 19 Azaezel , I wanted to point out the smoothness difference in the dx and OGL materials . dx renderer dx normal OpenGL renderer OpenGL normal Quote Link to comment Share on other sites More sharing options...
Azaezel Posted January 19 Share Posted January 19 I'll note we've done multiple follow-ups since 4.0.1 regarding the blend end of things for terrain, so can't say I'm terribly shocked on *that* front. The reported crash with a lack of any gl compiler errors spewed out though is more than a little concerning... Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted January 19 Author Share Posted January 19 Well , Ive done it again . let me riterate , my heightMap was 4096 x 4096 , I also had selected 4096 terrain resoloosh , sorta maxin' out . I resized , by GIMP , my heightmap to 512 , selected 512 terrain reso and WAAALAAAAH! yea so I adjusted the square size to 48 . Ill set it to 48 x .4 to get the scale I desire , soon enough . resolved on my end Boys . TY so much for your time . BTW thanks for the nifty new 4.03 binary , I just found it today . have a nice day . Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.