Steve_Yorkshire Posted January 24 Share Posted January 24 Some time ago @OTHGMars made a module for integrating Steamworks into torque. https://github.com/OTHGMars/Torque3D-1/tree/steamBase_wip I have been using this with Torque 4.x and it works really well. Valve updated how Steam sends and receives client data in Steamworks SDK 1.6+ so I made a few changes. The main changes are that mbLocalStatsLoaded is no longer a thing because the Steam client now preloads client data before games are launched ... so all the safety checks in steamBase_wip are redundant and had to be removed else they would default to false. There are a few other minor changes required to update the module code to work with other changes Valve have introduced to Steamworks. As ever my changes and newly introduced code are marked by the comment //yorks to identify me and the change. I have attached the modified files for ease of use. steamUser.cpp steamUserStats.h steamUserStats.cpp steamFriends.cpp Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted January 26 Share Posted January 26 -BUMP- , Steve_Yorkshire , the links continue to say 'unavailable' and thank you Steve . and have a good day Steve , are you still in the bedroom , Steve ? are you playin' with 4. .... something , Steve ? Quote Link to comment Share on other sites More sharing options...
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