Izzy Posted April 10 Posted April 10 Hello friends. My name is Izzy and I am new to Torque3d. I am not new to this type of engine. I have spent 30 years creating content for the Engine that was used to create Torque the "DarkStar" Engine created by Dynamix in/around 1998. I have been creating new Mech games and editing Starsiege/Tribes for years. I am pretty new to torque and I downloaded the latest version of Torque3D. It looks pretty straightforward; but i cannot figure out how to add a Terrain Texture. I feel like a complete fool. I have tried converting grapics from 24 bit to 32. I have tried PNG, JPG, BMP and many other types. I have tried importing assets and creating new terrain textures. I tried file: import new texture...etc... can anyone please get me past this. I feel like a complete idiot even asking. The Torque editor and the Darkstar Editor are very close to being the same. We are wanting to create a Mech game that is very simular to Starsiege. Thanks. Quote
Azaezel Posted April 11 Posted April 11 Authoring depends on which texture We're talking about. For diffuse, that's the texture stretched and tiled over the entire terrainblock with the relevant pixels picked up then baked to the _basetex next time you load the .mis like so: For normal maps, those also now contain height information that allows finer control over quad to quad blending Detail maps where most of the, well, detail is held are added/subtracted from the diffuse map using 128 as the baseline unchanged value, and done on a per-color chan basis so you can raise just the red in spots while lowering green below the overall "diffuse" as an example. like diffuse, size controls the scale of the projection, with smaller leading to more repeated wrapping while distance controls how far from cam till it starts fading off to just the detail map and orm maps are red = ao, blue = roughness, and green = metalness for adding glossiness, metal-like reflections ect yadda will note all of those in the shots are pngs from the https://github.com/Torque3DResources/testMaps repo if you want to take a more in depth poke Quote
Izzy Posted April 11 Author Posted April 11 Appreciate your help. Once again im going to sound like a complete idiot. I hope my ignorance will help someone else in the future. When i bring up the Terrain Painter there is a orange png on the terrain. It says warning or something. What do i need to do to put a different bmp in the place of that one. Straight and simple. I've tried so many variations and sizes of png and bitmaps etc...I can select a png from Torque3d folder that comes with the engine; but I cannot convert the Bitmaps from Starsiege to PNG and make them work. Thanks. Perhaps you explained to me above the correct way. Could you explain it to me in simple terms. Quote
Azaezel Posted April 11 Posted April 11 If you're getting a warning visual, check to see if it says no material or no texture. If it's the first, that would be a layer pointing at a mat that's not defined somehow, or no layers in the terrain period. If the latter it's trying to find a texture that isn't registered. Quote
fLUnKnhaXYU Posted April 11 Posted April 11 please allow one so lowly to try to help . the Mighty Masters Guys does not speak our base lang with the fluidence sometimes required . THE WORLD EDITOR ! TERRAIN PAINT choose from the list of existing terrain materials ? need to create a new material ? terrain material creation process . 1. add a new terrain material . 2, select module then folder into which your bad a mat shall be be saved . 1. select the module - 2. choose a different folder if you so wish to . now you may , if you wish , select the new mat , and of course you you do wish , right PLEEB ! right , moving right on along , select the image window to which you would wish to assign an available texture asset to . 1 . is there ? clickly babie honny. *bear in mind that you are required to use , at least , a color , detail and normal * no ? 2. you need to import a new texture and thus create the new image asset for it , so that the image may be made available to the image assets collected ? image import process 1. when you click on this icon it will open a window in which to nabigate to the image of your heart desire . 2. upon selecting the last step of the image import process is assigning the image type , very simply click on the image name 3. select the type . and now the image is available for selecting . done ! Quote
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