fLUnKnhaXYU Posted May 4 Posted May 4 from the read the docs 3.6 (even though this is 4.03 i use 3.5.1 documentation for script reference) page 179 Lighting Properties Glow Determines if this layer will Glow or not. // this is a little check box which i have checked in this case and works to produce those glowy eyeballs. Exposure Intensifies glow and emission. //this actually isnt on the GUI and I cant find it in the console . thats marvelous , it would tone down this glare a bit (the glowing red things) but Im not finding this exposure field to set it by script. and thank you so much . have a nice day . Quote
Azaezel Posted May 4 Posted May 4 Can't really say I recall an Exposure entry myself... we do have a glowmul, but that's for glowMaps, not the checkbox... Quote
fLUnKnhaXYU Posted May 4 Author Posted May 4 yes , the glow check box works and a glow function is activated , and i cant seem to find how to control intensity . i didnt see (looked once) reference the word 'exposure' in the materials folder that isnt associated to glow map . Is possible glow map is way to go ? if i recall its an RGB so are channels used in a similar way as an ORM ? and thank you of course mighty Azaezel . Quote
fLUnKnhaXYU Posted May 6 Author Posted May 6 I am so sorry Azaezel but the video doesnt play ! ty Quote
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