Code_Man Posted September 24 Posted September 24 This is the presentation thread for my newest project i call tiberian sunrise. As you can guess it is a remake 3d remake of the original command and conquer, often referred to as tiberian dawn. Retelling the tale of nod and gdi in an epic war for the mysterious tiberium, expect a full ground arsenal of modern units and some aircraft like the chinook and the apache usable. The game will include as a second tier the structures from tiberian sun and maybe one day the units. The game is almost functional, units and structures are ingame and mostly work as intended, still need colvols and weapons adjustments. Vehicle and structure models were provided for public use by allen over at ppm https://ppmforums.com/topic-72934/cc-tiberian-dawn-units-obj/ Mostly tiberium and harvesters are somewhat problematic due to obvious reasons. Since most of the functionality was already available in rad alert, there was little work to do other than porting it back. Right now i work on the interface mostly, its what is holding back gameplay the most currently. The game will be expanded to include unit and structure upgrades, giving the small selection of units and structures high variety. Quote
Code_Man Posted September 24 Author Posted September 24 Here are some early screenshots, i spent almost all week getting this stuff ingame. I hope the game will be released sooner rather than later, given as most stuff is somewhat close to working. Quote
fLUnKnhaXYU Posted September 30 Posted September 30 you know that I am watching and anticipating more beautiful work . ty Quote
Code_Man Posted October 2 Author Posted October 2 I thought you might, here some more stuff for yall to look at. Got most of the vehicles pretty driveable, still have to do weapons but that should go fast. Also started working on flying vehicles, that will still require me a good amount of work probably but lets hope for the best and there might by 3 flying vehicles in soon. Working on the interface and gameplay now mostly, i screwed up a lot and made a huge mess i had to untangle and remake lots of stuff but i think i got it figured out by now. Gonna do colvol fixing and mount points on vehicles and structures on the side too, thats still a big one on the list, but i can overlook some minor stuff. Im pushing for a release soon with the red alert skirmish maps and maybe half a gdi campaign remake. The gameplay is still pretty raw and im thinking into which direction to take this since full rts a bit way off and i dont wanna hold back cuz of only that. Quote
Code_Man Posted October 24 Author Posted October 24 Hi again, i once more returned to the lands of the east, this time i brought my big laptop as a dev machine and its more powerful than the one i used before. Work is somewhat stale for now, im mostly struggling with the interface once more, but hopefully should have it worked out soon. The plan is to release a test version in like a week or so for public testing and see what is really crucial to have a somewhat playable game out asap. I might omit flying vehicles for dozens of reasons, but who knows. Superweapons will be skipped too for now, since it would take too much time to have them working and with little actual gameplay benefit for now. Defensive structures may or may not make it into the test release, i will try to squeeze in atleast the guard tower and gun turret. There are lots of leftover minor issues, i will see how bad they affect things once some multiplayer testing is done. Collision volumes are acceptable but i will make improvements incrementally, since i am liable to screw up and colvols are tricky with gameplay. Most combat vehicles are drivable, except for the buggy, recon bike and light tank, but they should not pose a huge problem by now. Also note for future gameplay rather than including new units, like i do in rad alert, upgrades will be used to customize each structure and maybe units too. On the side, this year a month ago is the 30th anniversary of command and conquer, im somewhat late to the party, but if you havent check out some of the fan celebrations at https://ppmforums.com/topic-73392/happy-birthday-to-ppm-25-years-old/ Will keep yall updated on any new stuff, but more likely than not the next one will have the release client available for testing. Quote
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