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Posted

Seeing as this subforum gets little attention i want to take advantage of it.

I am available for torquescript programming and level design, i gotten quite proficient at it and wouldnt mind jumping in and helping out.

Im open to trading/bartering for assets or some other sort of payment but i dont have any accounts and dont know much about finances, im neither greedy nor needy so a reasonable deal for both parties can be made.

Hit me up if you need any scripts or levels, id be glad to give a hand to anyone that needs it.

Posted

Id like to see that , I think a basically good hacker can handle it . and Sir Duion , nice to see you again , and without kickin too deep in the technicals what might you consider would be a possible problem encountered in porting to 4.0 , Mighty Sir ? i have a little spare time and if i kinda kno what i am lookin for ypu know ?.

  • 2 weeks later...
Posted

Its funny duion you wrote the day after i check your website since i havent heard in a while from you.

I thought of doing this myself actually, but now that you mention it whats in it for me 😉

Its not a hard task but not easy task either i guess for such a big project.

Did it before tho from 4 prev 5 whatever to 4.0.1 which changed a lot the former was more like 3.9, dunno what ubergame engine even uses.

Im away from my main dev box and the now secondary one got a case of the broken cpu cooler so no deving for me for the time being 😞

 

It would be a good start i guess to break it up in packages and assemble in bits by bits, since i got most of the core functionality working i could use those too if need be.

Assets mostly just need to be declared, there is a autoimport function but last i tried it croacked on me so care needs to be taken.

Also have some of duion assets already integrated into my terapack packages, theres a good selection of european wild plants and other outdoor props like rocks.

Anyhow il see about seeing what can be salvaged from ubergame for 4.0.5 when i get a chance.

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