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Q3-like player movement?


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Has anyone tried to modify the player class attributes regarding speed, friction, etc and make the gameplay to feel a bit more like Q3? I tried playing with the values a little bit, and comparing the movement side by side, but my T3D pawn seems to move either too fast or too jerky. Maybe i'm missing something? Has anyone tried to mimick other player controllers? Which techniques did you use?

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  • 2 weeks later...

And if you want fast acceleration, you should probably up the runForce. I'm not sure exactly how Q3 feels. You might want to look into the Player source code - the updateMove method is scary, but it's at least kind of self-contained code that all has physical consequences, so it's not too hard to tweak, recompile and test.

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