Vanderemit Posted April 27, 2015 Share Posted April 27, 2015 Hello, I'm an indie game and software developer who's been following the progress of Torque3D for quite a while since it went open source. I really like the layout of the new website and forums; they're very clean and well organized. I have a question regarding your marketing of this game engine. Social media can be a good way to attract potential code contributors and also donators (when donations are applicable). Is there a reason there is not an official Twitter channel set up for the new Torque3D social network (website and forums) yet? I'm aware of the GarageGames channel, but the last post there was in September of 2013. Quote Link to comment Share on other sites More sharing options...
Duion Posted April 28, 2015 Share Posted April 28, 2015 Who should lead it? I mean there must be someone investing the time and work voluntarily for this project. Quote Link to comment Share on other sites More sharing options...
buckmaster Posted April 29, 2015 Share Posted April 29, 2015 We do have a slightly active tag, but I think the real reason is that few of the members of our community are really active on Twitter. We're well aware on the SC that our communication is pretty poor, so I'm hoping to improve that in the future - I'll keep in mind that twitter is a possible avenue to pursue. Quote Link to comment Share on other sites More sharing options...
Steve_Yorkshire Posted April 29, 2015 Share Posted April 29, 2015 I don't know, @MangoFusion often tweets his frustrations with Xcode, openGL and the sort. ;) :P Quote Link to comment Share on other sites More sharing options...
Duion Posted April 29, 2015 Share Posted April 29, 2015 Lets make Steve the official Twitterer. Quote Link to comment Share on other sites More sharing options...
Johxz Posted May 16, 2015 Share Posted May 16, 2015 This? Quote Link to comment Share on other sites More sharing options...
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