Aristarh Posted August 2, 2021 Posted August 2, 2021 Good afternoon, I need to make the camera look like in the video. Orbit format. Because it stands in one place as per the standard. unknown_2021_08.02-12_15.mp4 Quote
Duion Posted August 5, 2021 Posted August 5, 2021 I don't know a solution, but I wonder where you got the video from then. In the vehicle code files I cannot find anything related to camera type, so maybe it was modified. Quote
Aristarh Posted August 6, 2021 Author Posted August 6, 2021 11 hours ago, Duion said: I don't know a solution, but I wonder where you got the video from then. In the vehicle code files I cannot find anything related to camera type, so maybe it was modified. I changed the camera type to Orbit and aimed at Vehicle Data. But I don't know how to make the camera look like in the video. How to make free camera rotation in car and third person. Quote
Aristarh Posted August 6, 2021 Author Posted August 6, 2021 11 hours ago, Duion said: I don't know a solution, but I wonder where you got the video from then. In the vehicle code files I cannot find anything related to camera type, so maybe it was modified. How can I make the camera rotate? Quote
Azaezel Posted August 9, 2021 Posted August 9, 2021 Having a bit of a difficult time parsing what you're trying to go for... alter the camera mode? With or without also altering the steering so it doesn't conflict? Quote
Aristarh Posted August 9, 2021 Author Posted August 9, 2021 5 hours ago, Azaezel said: Having a bit of a difficult time parsing what you're trying to go for... alter the camera mode? With or without also altering the steering so it doesn't conflict? Yes, I need to change the camera mode so that it rotates due to the movement of the mouse. Just like in GTA. Quote
Azaezel Posted August 9, 2021 Posted August 9, 2021 Only thing I can really suggest at the moment is looking into https://github.com/TorqueGameEngines/Torque3D/blob/b6a1acabf813e93979d2feb1f5982bd4f3126e76/Engine/source/T3D/camera.cpp#L1862 . Quote
Aristarh Posted August 10, 2021 Author Posted August 10, 2021 12 hours ago, Azaezel said: Only thing I can really suggest at the moment is looking into https://github.com/TorqueGameEngines/Torque3D/blob/b6a1acabf813e93979d2feb1f5982bd4f3126e76/Engine/source/T3D/camera.cpp#L1862 . It turns out that I need to edit not the SDK itself, but the engine itself? Quote
Duion Posted August 10, 2021 Posted August 10, 2021 The camera in third person games, on foot or vehicle is usually always locked behind the player or car by default, what you want is a a vanity view that can be activated in third person on foot by pressinng "v" so you can freely move the camera, the problem here is that it does not seem to work when being in a vehicle, since the vehicle weirdly uses the mouse look for steering, so that would need to be changed. Quote
Aristarh Posted August 10, 2021 Author Posted August 10, 2021 7 hours ago, Duion said: The camera in third person games, on foot or vehicle is usually always locked behind the player or car by default, what you want is a a vanity view that can be activated in third person on foot by pressinng "v" so you can freely move the camera, the problem here is that it does not seem to work when being in a vehicle, since the vehicle weirdly uses the mouse look for steering, so that would need to be changed. I disabled mouse controls and redesigned Cheetah. And now it looks more realistic. But I need to make the camera move with the mouse. But I dont know how. Quote
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