baileyange Posted April 30, 2015 Share Posted April 30, 2015 Coucou everyone,I have a problem, I added a new class and one function of this class calls a function from a ".dll" file.I the game, I didn't create any instance of this class. And I just run the game, It got crashed...why ? Quote Link to comment Share on other sites More sharing options...
rlranft Posted April 30, 2015 Share Posted April 30, 2015 Error log? Anything? Is your path to the dll correct? Quote Link to comment Share on other sites More sharing options...
rlranft Posted May 20, 2015 Share Posted May 20, 2015 An example - I wrote a .dll wrapper for Microsoft Speech SDK 11 and here's how I got it into Torque://TxtLib.h // The following ifdef block is the standard way of creating macros which make exporting // from a DLL simpler. All files within this DLL are compiled with the TXTLIB_EXPORTS // symbol defined on the command line. This symbol should not be defined on any project // that uses this DLL. This way any other project whose source files include this file see // TXTLIB_API functions as being imported from a DLL, whereas this DLL sees symbols // defined with this macro as being exported. #ifdef TXTLIB_EXPORTS #define TXTLIB_API __declspec(dllexport) #include #include #include #include #include #include #else #define TXTLIB_API __declspec(dllimport) #include #endif //// This class is exported from the TxtLib.dll //class TXTLIB_API CTxtLib { //public: // CTxtLib(void); // // TODO: add your methods here. //}; // //extern TXTLIB_API int nTxtLib; // //TXTLIB_API int fnTxtLib(void); class TXTLIB_API CSpeechSynthesizer { private: #ifdef TXTLIB_EXPORTS CComPtr cpIEnum; CComPtr cpToken; CComPtr cpVoice; bool m_initialized; #endif public: CSpeechSynthesizer(); ~CSpeechSynthesizer(); bool IsInitialized(); void Initialize(); void SpeakText(const char* text, bool async); void SetVoice(std::string* name); std::list* GetAvailableVoices(); };//SpeechSynthesizer.cpp #include "console/console.h" #include "console/engineAPI.h" #include #include #include #include "TxtLib.h" static bool ttsInitialized = false; static CSpeechSynthesizer* synth = NULL; bool InitTTS() { std::wstring* dllName = new std::wstring(L".\\TxtLib.dll"); HMODULE txtLib = LoadLibraryW(dllName->c_str()); // load the desired DLL if (!txtLib) return false; synth = new CSpeechSynthesizer(); return true; } DefineEngineFunction(ttsCreateDevice, bool, ( ), , "Try to create a new text-to-speech device.\n" "@ingroup SFX") { ttsInitialized = InitTTS(); if (ttsInitialized) synth->Initialize(); return ttsInitialized; } DefineEngineFunction(ttsSpeak, void, (const char* text, bool async), ("", false) , "Speak the text.\n") { if (ttsInitialized) { synth->SpeakText(text, async); } } DefineEngineFunction(ttsIsInitialized, bool, (), , "Try to create a new text-to-speech device.\n" "@ingroup SFX") { if (ttsInitialized) return synth->IsInitialized(); else return false; }// use in T3D: function btnSpeak::onClick() { if(txtSpeechText.text !$= "") { if(!ttsIsInitialized()) ttsCreateDevice(); if(ttsIsInitialized()) ttsSpeak(txtSpeechText.getText(), true); } }And it speaks. Quote Link to comment Share on other sites More sharing options...
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