bsisko Posted August 30, 2021 Posted August 30, 2021 What happened to the road texture. I create a road texture in Constructor (see photo labeled Constructor) I export to .map files using both legacy and regular .dif files. I place both the the .dif file and the textures in the same folder. As the console.log indicates, all textures are loaded properly. Yet they do not show up in the Torque project. (see photo labeled Torquedemo) console.zip Quote
fLUnKnhaXYU Posted September 2, 2021 Posted September 2, 2021 maybe because the images are in the wrong place . for me I had put them in the structure folder . I guess TGE looks for map textures there . your post rung a bell and I went back and looked at it . I believe my issue may have been texture location . one of my old tge folders looks like this . root/control/data/structures -- --/docks , /hovels , etc //the TGE MAPS/DIFS --/myStructures -- /myBldg001 , 002 , etc //this is myStuff root -- //and subfolders -- --/imagesFiles //All images for all maps in the other folders //are placed here in control/data/structures so , reguardless of where i put my maps.difs , the textures had to be in the structures folder . If it seems crazy , go figure . really been a while . Quote
bsisko Posted September 10, 2021 Author Posted September 10, 2021 Thanks fLUnKnhaXYU, I'll give this a try. But it does confuse me a bit, as I have no trouble with all other models regardless of which program I use to create the model. (Constructor, Trenchbroom, J.A.C.K.) Quote
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