HeadClot Posted February 7, 2015 Share Posted February 7, 2015 Hey everyone,I am currently in the planning phase of a project with Torque 3D which I will talk about at a later point in this thread. However currently I have some questions.1. What is the ETA on PBR / Differed rendering tech that is being worked on? I am asking because the project that I am working on has or at least will have allot of lights (Tracers, Muzzle flashes, Explosions, etc.) going off at times. I just would like to make sure that torque is efficient as possible :)2. How many players can be on a single instance of an unmodified Torque 3D server? I am reading in some places 250 and others 128. Where does the Server start to cap out?3. Is there any Modern and stable Torque Script plugin for Visual Studio 2013? I am currently using Visual Studio Community and I cannot seem to find one apart from torsion. Which from what I read about it is buggy and prone to crashes.4. Linux is coming out for Torque 3D from what I read from the most recent blog post. This makes me excited! That said - Can I compile Torque for Linux under Windows?I know that this sounds counter intuitive but I just want to build a Linux binary from Visual Studio.About the project I am currently planningI am currently planning on making an open source variant of the RV Engine by Bohemia Interactive. The RV Engine is most known for the ARMA Series, DayZ and Take on Helicopters. Torque provides the perfect starting point for me as I do not have to write an engine from scratch. A good majority of the engine is already done. Things such as 64 Bit floats and large scale terrain I will need to do however.Anyway that is as far I can go into at the moment. I am still planing how editors should look and feel :)Thank you for your time,HeadClot Quote Link to comment Share on other sites More sharing options...
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