koros Posted May 29, 2015 Share Posted May 29, 2015 Terrain texture seams at blend edges with 2+ texture layers only in OpenGl.Occurs when using any detail texture and seems independent of square size, resolutions, base texture size etc.Only tested on AMD Radeon HD7700 + updated drivers.Win 8.1Tested with Torque v3.6.3 and 3.7 ReleaseSolution / workaround: In game\shaders\common\terrain\terrain.glsl uv += 0.00195;vec2 xy = floor( uv );Anyone else see this issue? Can anyone test this on Nvidia? :) Did a search here and on Github, sorry if I missed an existing issue. I did see something about new terrain blending perhaps soon, not sure how this might affect it.Opened a Github issue herehttps://github.com/GarageGames/Torque3D/issues/1318http://i1260.photobucket.com/albums/ii567/aurobooth/seam3_zpsu1ggaooc.pnghttp://i1260.photobucket.com/albums/ii567/aurobooth/seam4_zpsimzg5c2l.pnghttp://i1260.photobucket.com/albums/ii567/aurobooth/seam2_zpsebmdl4pg.png Quote Link to comment Share on other sites More sharing options...
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