Jump to content

Recommended Posts

Posted

Has anyone implemented the classic aim down the sights behavior in T3D? It's default behavior is just to zoom the camera and i was curious about how to use the FP animation in there.

Posted

It is called muzzlepoint on the model, it defines where the bullets come out, if you use eye offset now this point is placed away, in some cases not so much in some cases more. The eye offset resource replaces the pistol muzzlepoint only for a little so that it is not so bad, but for the lurker it places it left to your head, so the bullets come from left of your head if you use iron sights, while normally they come out of the gun barrel.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...