fLUnKnhaXYU Posted December 3, 2021 Share Posted December 3, 2021 sorry for the vague title , I sorta don't know exactly where to post this , so . I mention the turrret issue in a recent post on SHOW OFF! forum , here's a pic of the scene when I return to a point after having moved some miles away , say 10 miles . see the turretShape has removed from its node to which it was attached in the onAdd function and is on the ground beneath the vehicle . if I nudge the turretShape in the world editor , it goes back to its original position on the wheeled vehicle to which it was first attached in the onAdd function .this will reoccur if I move far away and return . this is an issue with this same levels' terrain . its 1024 x 1024 using a 16 square size . I added a second terrain (the same one with same settings) and I get this result after I place the new terrain 16384 units to one side . the first terrain is only actually extending about 16368 something like 16 units short . the second terrains' starting point seems to bee correct . thank you . Quote Link to comment Share on other sites More sharing options...
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