saindd Posted June 8, 2015 Share Posted June 8, 2015 I've noticed this issue on the repository after looking in the GG forums about adding a camera displacement when you're shooting a weapon: https://github.com/GarageGames/Torque3D/issues/1016Has it been integrated in 3.6 or 3.7 only? Quote Link to comment Share on other sites More sharing options...
Johxz Posted June 9, 2015 Share Posted June 9, 2015 I don't tried. But is added, can you test this? https://github.com/GarageGames/Torque3D/pull/1019@Duion was using this on his game "Uebergame". Maybe he can talk more about this. Quote Link to comment Share on other sites More sharing options...
Duion Posted June 9, 2015 Share Posted June 9, 2015 CamShake for weapons was there all the time, it was just broken and Buckmaster fixed it. Just add numbers there. Quote Link to comment Share on other sites More sharing options...
buckmaster Posted June 15, 2015 Share Posted June 15, 2015 To answer the original question I believe that fix will only appear in 3.7, since it was in 3.6.3, not 3.6.1, which was our '3.6' release. That said the PR could probably be merged back into whatever version if the engine you're running, since it doesn't touch anything that's changed recently AFAIK. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.