saindd Posted June 11, 2015 Share Posted June 11, 2015 I've noticed that, depending on the size of the terrain, it gets cutout when rendering. Where i can configure the view-distance? Can i enable some kind of fog, to enable huge terrains?Also, in my game, the spawn routine consists of the player jumping of a plane that's flying in circles above the terrain. It's actually a plane model in a path, moving around, above the terrain. I don't want to teleport the player or move between scenes because it's a MP game and would defeat the idea. This is a huge problem with the view distance. Any ideas how to fix it? Quote Link to comment Share on other sites More sharing options...
Duion Posted June 11, 2015 Share Posted June 11, 2015 "max visible distance" or so in level properties, you can set fog there also. Quote Link to comment Share on other sites More sharing options...
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