chriscalef Posted June 15, 2015 Share Posted June 15, 2015 Just wondering if other people experience this: I have a forest in my level, and have added four different brush types and painted trees on the level. When I save it and then reload, all my trees have reverted to the first brush type. Started looking into the code but haven't worked out what I'm missing yet. Quote Link to comment Share on other sites More sharing options...
Duion Posted June 15, 2015 Share Posted June 15, 2015 Looks like you found another forest bug. Quote Link to comment Share on other sites More sharing options...
chriscalef Posted June 15, 2015 Author Share Posted June 15, 2015 Yep, looks like a section of T3D where I'm gonna have to allocate some time, that's for sure...I did finally where the actual placement logic happens (ForestBrushTool::_paint) so I can dig into further enhancements like avoiding roads, at least. Quote Link to comment Share on other sites More sharing options...
chriscalef Posted October 5, 2015 Author Share Posted October 5, 2015 OMFG... not a T3D bug, nothing to see here, everything's going just fine...It turns out if you happen to be in a hurry with your copying and pasting, and for some inexplicable reason neglect to assign unique InternalNames to each of your TSForestItemData datablocks... then you will get all the same datablock when you reload, because that's what it uses.On to the next one... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.