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Posted

I think it's about time we started a show off thread for cool Uebergame stuff.


Screenshots are great... but a YouTube HD video gives you massive bonus points. :)


Ready... Set.... GO!

Posted

Still merging the code I got donated by Zod, currently I am reworking the models.


One new feature is the shape charge, a heavy explosive, can be deployed and activated remotely:


_-yU5nRtQ70

Posted

-Sgs7HTxgvQ


Modeled some flags with fitting flag stands, since I plan to have some game-modes like capture the flag etc. Skinned in all basic colors and animated.

Any ideas for logos on the flags?

I could not decide for some logo, did not want to use the Torque logo since it is copyrighted and such, but maybe they are better without any logos. Only idea I would have is skull and bones for the black one.

You can also see a bit from the new coming level there.

  • 4 months later...
  • 5 weeks later...
  • 2 months later...
Posted

http://media.moddb.com/images/games/1/37/36411/new-graphics-options.jpg


The new graphics options menu.

It has a new quality level called "highest", it increases the graphics a bit more, for those with good graphics cards.

There are working postFX settings now, where you can turn on and off individual postFX systems.

The decals lifetime selector is a new feature, you can chose how long the decals stay inside the game.

  • 10 months later...

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