jamesonj Posted June 19, 2015 Share Posted June 19, 2015 Does anyone know where i can find an example implementation of an airplane? Quote Link to comment Share on other sites More sharing options...
chriscalef Posted June 19, 2015 Share Posted June 19, 2015 It's not a flying model I'd replicate, but the old WarSparrow project from BraveTree provides a good example of FlyingVehicle class. Unfortunately I'm not sure it's in the GG store anymore, nor do I know whether it went MIT or not, so I can't give you a copy. :-( Anybody else have any info about this?Meanwhile, this may not be what you're looking for because of the complicated setup, but I've actually got a serious flight simulator (FlightGear) plugged into T3D via a UDP socket, and am happily flying around in a wide variety of FAA-certified airplane sims, all unfortunately rendered using the WarSparrow cockpit at the moment, but with flight characteristics and joystick control coming directly from FlightGear. Just to throw it out there. :-) Quote Link to comment Share on other sites More sharing options...
jamesonj Posted June 19, 2015 Author Share Posted June 19, 2015 I'm looking for something simpler, more arcade-ish, like the included Cheetah. Just an example with proper physics. Quote Link to comment Share on other sites More sharing options...
doc Posted June 20, 2015 Share Posted June 20, 2015 I worked quite a bit with Torque's FlyingVehicle class ( as you can see here )I had to tweak a lot the C++ code to avoid having the aircraft flying as kinda balloon and also, be aware of the fact that it doesn't support an independent roll. You'd have to implement it by adding a new axis in:vehicle.cpp and flyingvehicle:.updateForces in flyingvehicle.cpp for rotation on the forward axis. Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted June 25, 2015 Share Posted June 25, 2015 There is a simple "airplane" in this thread. It is from an old resource from GG forum. Look for the mediafire link. You could check it out.http://forums.torque3d.org/viewtopic.php?f=11&t=192 Quote Link to comment Share on other sites More sharing options...
adambeer Posted June 26, 2015 Share Posted June 26, 2015 http://www.garagegames.com/products/macsk Quote Link to comment Share on other sites More sharing options...
rlranft Posted June 26, 2015 Share Posted June 26, 2015 Meanwhile, this may not be what you're looking for because of the complicated setup, but I've actually got a serious flight simulator (FlightGear) plugged into T3D via a UDP socket, and am happily flying around in a wide variety of FAA-certified airplane sims, all unfortunately rendered using the WarSparrow cockpit at the moment, but with flight characteristics and joystick control coming directly from FlightGear.Wait, you've got a client-server-server model going? That's awesome! (and kind of hilarious). Quote Link to comment Share on other sites More sharing options...
chriscalef Posted June 26, 2015 Share Posted June 26, 2015 Hehe, yeah I think of it as more of a distributed simulation, but yeah, it is kind of awesome, as well as kind of hilarious. :-) Quote Link to comment Share on other sites More sharing options...
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