jamesonj Posted June 22, 2015 Share Posted June 22, 2015 Does anyone know if it's possible to do something like this in T3D? Rendering fonts and icons to a material of a model? Quote Link to comment Share on other sites More sharing options...
marauder2k9 Posted June 22, 2015 Share Posted June 22, 2015 http://forums.torque3d.org/viewtopic.php?f=26&t=92 Quote Link to comment Share on other sites More sharing options...
jamesonj Posted June 22, 2015 Author Share Posted June 22, 2015 I don't want a full blown GUI, though. Just something like this:https://udn.epicgames.com/Three/RenderToTexture.html Quote Link to comment Share on other sites More sharing options...
rlranft Posted June 22, 2015 Share Posted June 22, 2015 Yes, render to texture is possible but not in stock - I've seen at least two different working examples but I don't have time right this moment to search. I suggest googling "torque 3d render to texture" and see what hits you get - I know there were items in the garage games Resources section somewhere and google is better than the old gg forum search. Quote Link to comment Share on other sites More sharing options...
saindd Posted June 22, 2015 Share Posted June 22, 2015 This one, @rlranft?http://www.garagegames.com/community/forums/viewthread/127227 Quote Link to comment Share on other sites More sharing options...
rlranft Posted June 23, 2015 Share Posted June 23, 2015 No, but that one's cool too - it lets you render "security cameras" on on-object monitors....I think Robert Fritzen was in on the weapon one - or Az.... Quote Link to comment Share on other sites More sharing options...
marauder2k9 Posted June 28, 2015 Share Posted June 28, 2015 Azaezel's code on the guiDynamicTexture would be a good starting point, just remove/ disable the calls to handle the mouse. Its the most complete resource we have at the moment to do something like this Quote Link to comment Share on other sites More sharing options...
J0linar Posted June 30, 2015 Share Posted June 30, 2015 this can be done with the guionobjectand not just that, by combining guionobject with fxguisnooper you get security cameras and rtt scopesthe stuff needed for rtt cam/scopes would be thishttp://forums.torque3d.org/viewtopic.php?f=26&t=92#p1883and regarding in model hud, you can read about it in the guionobject threadhttp://forums.torque3d.org/viewtopic.php?f=26&t=92i assume you would want to display the actual ammo of the weapon in the gui that is being rendered on the gun itself, thats doable.check out Azazezel`s guionobect branch on githubhttps://github.com/Azaezel/Torque3D/tree/guiOnObjectgl and share how it went. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.