jamesonj Posted June 22, 2015 Share Posted June 22, 2015 I'm sure you guys have played Quake 3 or worked with the id Tech 3 engine. Some of the engine features is realtime level/PK3 downloading, from game servers. Is there a similar feature in T3D or another way of sharing content between players? Quote Link to comment Share on other sites More sharing options...
rlranft Posted June 22, 2015 Share Posted June 22, 2015 Not stock. I suggest using HTTPObject to download files. When switching between mission files you can use the cycleMission() function - or use an approach like http://www.garagegames.com/products/torque-3d/documentation > Scripting > Advanced > Mission Triggers. But you'll have to add the download and placement logic yourself. Quote Link to comment Share on other sites More sharing options...
buckmaster Posted June 24, 2015 Share Posted June 24, 2015 This PR may be of interest. Quote Link to comment Share on other sites More sharing options...
Azaezel Posted June 24, 2015 Share Posted June 24, 2015 Bit more nuanced than that: http://i.imgur.com/WFjgGDr.jpgWhat's been busted, is asset sharing, not levels per-se. The data from .mis files gets authoritatively sent from the server. That shot was from killing off all files in a secondary copy of development except for the forest file, and connecting to a hosting normal development. For unique asset sharing, that will need the PR Dan noted, or something like it. Quote Link to comment Share on other sites More sharing options...
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