saindd Posted June 22, 2015 Share Posted June 22, 2015 Following the work of CuppaDev on porting T2D to the web, i have decided to give T3D a shot. Unfortunately, it's been a dependency hell so far. Most problems arise from Windows-specific dependencies, such as DirectX and PhysX. What are the correct defines for compiling to UNIX platforms? Where i can find most compile-time library defines to disable everything, just to try the build? Quote Link to comment Share on other sites More sharing options...
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