buckmaster Posted July 13, 2015 Author Share Posted July 13, 2015 You know what we forgot to do in 3.7? Link to comment Share on other sites More sharing options...
Duion Posted July 14, 2015 Share Posted July 14, 2015 So technically you did not release 3.7 yet ;) Link to comment Share on other sites More sharing options...
triggerfish Posted July 14, 2015 Share Posted July 14, 2015 Sorry for being a pain, but have you guys had a chance to look at my console log that I posted a few comments back? I know you guys are busy, but I have a fairly common Linux distro, and I could not seem to get T3D to run properly on my system. Thanks for all you guys do! Link to comment Share on other sites More sharing options...
Azaezel Posted July 14, 2015 Share Posted July 14, 2015 Sorry for being a pain, but have you guys had a chance to look at my console log that I posted a few comments back? I know you guys are busy, but I have a fairly common Linux distro, and I could not seem to get T3D to run properly on my system. Thanks for all you guys do! Sorry https://github.com/GarageGames/Torque3D/issues/1335 issue was reported already. Thought that was you given the timing.@buckmaster: When's 3.7.1/3.8 slated? Link to comment Share on other sites More sharing options...
buckmaster Posted July 14, 2015 Author Share Posted July 14, 2015 @triggerfish I looked, but I have no idea what to do about it :(. There are a couple of OpenGL related issues open at the moment; one of them might be related. Otherwise, it looks like your version should be supported :/@Azaezel 3.8 is supposed to be the end of this month. It's tight but I'd like to push for that given how long 3.7 went over. Also Thomas convinced us to drop the .z releases, so we're powering straight ahead. I think at the end of the month we might just push back outstanding issues, do comprehensive testing, drop it and move on. As long as we have useful stuff in it. Link to comment Share on other sites More sharing options...
Chelaru Posted July 16, 2015 Share Posted July 16, 2015 I think that they want to add at the same time dx11 or dx12 , PBR, and LPV. Link to comment Share on other sites More sharing options...
triggerfish Posted August 6, 2015 Share Posted August 6, 2015 @triggerfish I looked, but I have no idea what to do about it :(. There are a couple of OpenGL related issues open at the moment; one of them might be related. Otherwise, it looks like your version should be supported :/ Thanks for checking buckmaster.Could you tell me exactly what version/distro, and the computer specs, for the machine where you have T3D running successfully? I spent some time yesterday playing around with T3D on my Windows machine. I absolutely love T3D, but I really want to stay in Linux exclusively.Thanks! Link to comment Share on other sites More sharing options...
buckmaster Posted August 7, 2015 Author Share Posted August 7, 2015 @triggerfish I'll get you that info when I get home today! Link to comment Share on other sites More sharing options...
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