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Posted

Hello would you be interested to use this shaders in Torque?


Sample images.


The effects are exaggerated to show the differences.


Normal

http://s4.postimg.org/hfp4ic4gt/normal.jpg


Saturate

http://s21.postimg.org/a9n1yforr/full_saturate.jpg


Desaturate

http://s14.postimg.org/8cdgr1roh/full_desaturate.jpg


Red desaturate

http://s4.postimg.org/iag9i41p9/red_desaturate.jpg


Red saturated

http://s4.postimg.org/c88mrmd99/red_saturate.jpg


Green desaturate

http://s3.postimg.org/4z7wvw937/green_desaturate.jpg


Green saturated

http://s3.postimg.org/m10qxznyb/green_saturate.jpg


Blue desaturate

http://s21.postimg.org/6dni7o7xj/blue_desaturate.jpg


Blue saturated

http://s21.postimg.org/5o9rsfdpj/blue_saturate.jpg


Brightness

http://s13.postimg.org/b8l0fgrfr/brightness.jpg


Contrast

http://s13.postimg.org/8opdld3vr/contrast.jpg

Posted

Sure why not.

But I think there has been a big pack of shaders released somewhere which also contains all possible shaders, no idea what happened with that.

Posted

You can use the existing Color Correction PostFx for this; no need to have separate shaders imo.


Also the PostFx library Duion mentioned is able to do this.

Posted

 

Yes, that one. Only the downside is that you can't change values in script and you'll need to create the color ramps in advance.


For a more advanced PostFx that include a GUI as well can be found here:

http://www.garagegames.com/community/resources/view/21224


This also includes brightness, saturation and color balance.

Posted

Integrating the whole postfx library into the engine may be a good idea, but you have to redesign the postfx manager then to be capable of holding that many options.

Posted

The PostFx Library does not store anything, so in fact, it's a programming thing (well, more scripting to be precise)


It has already a GUI and uses default T3D profiles for it's GUI objects.

Posted

I agree with @Chelaru, the current UI won't scale very well to having a ton of PFX. It's also just... not very nice. I think being able to pull UIs in from a list (into an 'active' list or something) might be better, rather than having to scroll through the big list and checking an activation box.

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