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Auteria update to 2.20 :D


ohmtal

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  • 2 weeks later...
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  • 3 weeks later...

That's awesome you're still working on your game after all these years. It looks really good in my opinion.

Your game probably runs on any hardware that anybody has these days. Too many games these days that are simple in graphics in nature require pretty moderate hardware. TGE base graphics capabilities are now aesthetically considered "retro" (and now I feel old), so there are many gamers who enjoy it visual wise.

 

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Released update to Version 2.24 today 😀 This map I really love with a lot of content from Steve (arteria3d) which was sleeping on our harddrives for a long time. I also never made 65 quests in a row we had always community friends which did the most quests. Maybe because I was  busy coding.  But since the server is rock stable on FreeBsd for years and the client also I found the passion to write quests . First I write it in german then use a translation from a known search engine, which does not work so well. The graphic does not look so retro in my opinion, especially in night where no shadows are missing. 

Edited by ohmtal
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  • 6 months later...
  • 5 months later...
Posted (edited)

@LoLJester sorry did just see the answer. Did not had notifications on - but now.

Not sure what your question is, but it's a "normal"  dedicated server by a german hoster called hetzner. The game machine runs on a virtual host where the ports are nat'ed by the main host. My game server OS is a  32 bit FreeBSD since i didn't get TGE to compile on 64 bit - I tried it hard but my knowledge end at some point 😉 - I got it compiled but ended up in a segfault nightmare...

All game servers are running in a "screen" , with a TCP admin port open , limited by a firewall. I've to restart every month. After about 50 days the engine get's mad - i raised the time a bit, at the beginning it was about 14 days, but never solved the problem.

Not sure if that helps ...

Edited by ohmtal
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