OscarVelzi Posted July 5, 2015 Share Posted July 5, 2015 Is it possible to cast godrays from an object other than the sun?Thanks! Quote Link to comment Share on other sites More sharing options...
Chelaru Posted July 6, 2015 Share Posted July 6, 2015 Yes. You must write the shader for that. Quote Link to comment Share on other sites More sharing options...
buckmaster Posted July 6, 2015 Share Posted July 6, 2015 screenSunPos seems to have something to do with it! Quote Link to comment Share on other sites More sharing options...
Chelaru Posted July 7, 2015 Share Posted July 7, 2015 You need the position of the light source. The current shader uses the sun position and calculates an occlusion mask, to see what is blocking the sun from the player perspectiv. To achieve this effect you would need the position of every light source that is visible to the player, and create the occlusion mask for it. Then you could do radial filter on every vector (light - player), add the mask to the current buffer. And you should have the effect. Quote Link to comment Share on other sites More sharing options...
OscarVelzi Posted July 7, 2015 Author Share Posted July 7, 2015 Thanks for the reply! Quote Link to comment Share on other sites More sharing options...
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