Steve_Yorkshire Posted February 10, 2015 Share Posted February 10, 2015 Keep getting a crash/lockup in the new 3.6.3. Stock code. Open GUI editor up and then close twice and it all crashes.Note: not an issue in 3.6.2.To reproduce method 1:Start a level, start GUI editor (F10), close it, reopen GUI editor (F10), close it again and crash/lock.The error which loops into eternity.To reproduce method 2:At MainMenu open GUI Editor, close it, open it again and close aghain and crash/lock.To reproduce method 3:Open GUI Editor once, then exit and quit Torque. Lots of errors but T3D will quit before it locks.The error which loops to crash:tools/guiEditor/scripts/guiEditorCanvas.ed.cs (223): Unknown command delete. Object (4479) MenuBuilder The script: tools/guiEditor/scripts/guiEditorCanvas.ed.cs/// Called before onSleep when the canvas content is changed function GuiEditCanvas::onDestroyMenu(%this) { if( !isObject( %this.menuBar ) ) return; // Destroy menus while( %this.menuBar.getCount() != 0 ) %this.menuBar.getObject( 0 ).delete();//yorks - here be dragons! %this.menuBar.removeFromCanvas(); %this.menuBar.delete(); } Suggest:http://media.tumblr.com/1e1d8ecea26aa3ce4e442c713e1e6004/tumblr_inline_mok7jhHaaZ1qz4rgp.pngBonus Suggestion:A dedicated bug forum for checking stuff might be useful. Quote Link to comment Share on other sites More sharing options...
Steve_Yorkshire Posted February 10, 2015 Author Share Posted February 10, 2015 Looks like MenuBuilder is getting added on the 2nd time GUI Editor is opened - for reasons unknown to god nor nature. :roll: Also note if you do get to quit before it crashes you get the errors:tools/base/menuBar/menuBuilder.ed.cs (157): Unknown command removeFromMenuBar. Object (4359) MenuBuilder I made a really crappy workaround which really needs a proper fix: /// Called before onSleep when the canvas content is changed function GuiEditCanvas::onDestroyMenu(%this) { if( !isObject( %this.menuBar ) ) return; // Destroy menus while( %this.menuBar.getCount() != 0 ) //%this.menuBar.getObject( 0 ).delete();//yorks out {//yorks in start %menu = %this.menuBar.getObject( 0 ); %canDelete = isMethod(%menu.getClassName(), delete); if(%canDelete) %menu.delete(); else { echo("\c2error removed " @ %menu); %this.menuBar.remove(%menu); } }//yorks in end %this.menuBar.removeFromCanvas(); %this.menuBar.delete(); } Quote Link to comment Share on other sites More sharing options...
buckmaster Posted February 11, 2015 Share Posted February 11, 2015 Thanks for the detective work. That's kind of bizarre. So some item/s added to the menu in the GUI editor actually can't be deleted? Quote Link to comment Share on other sites More sharing options...
rlranft Posted February 12, 2015 Share Posted February 12, 2015 Technically, they can be deleted - they just don't implement the delete() console method, so you can't delete them... :mrgreen: Quote Link to comment Share on other sites More sharing options...
LukasPJ Posted February 17, 2015 Share Posted February 17, 2015 Moved to the 'GUI' forum. Quote Link to comment Share on other sites More sharing options...
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