rlranft Posted July 23, 2015 Share Posted July 23, 2015 "Aw man, we don't have vehicles in Fallout 3! Now we can't make the expansion!"http://imgur.com/Ve2RsQtOr, shut up, improvise, and profit. Quote Link to comment Share on other sites More sharing options...
marauder2k9 Posted July 23, 2015 Share Posted July 23, 2015 makes ya think that the tram was an after thought and they didnt have time to code ai specifically for its purposes lol Quote Link to comment Share on other sites More sharing options...
rlranft Posted July 23, 2015 Author Share Posted July 23, 2015 Well, it was for an expansion, so it was definitely an afterthought. The point is, you already have units with path-following, why code something new when you already have what you need? I believe this sort of thinking is important, especially for indie devs. Game AI is rooted in this philosophy - "It doesn't have to be smart, the player just needs to believe it's smart." Game development in general is about providing the best experience possible with limited resources so looking for ways to leverage your resources is important. Quote Link to comment Share on other sites More sharing options...
Steve_Yorkshire Posted July 23, 2015 Share Posted July 23, 2015 I did the same thing in testing a train a few years back with a transparent AI model.Good to know I'm in great company! :D Quote Link to comment Share on other sites More sharing options...
marauder2k9 Posted July 23, 2015 Share Posted July 23, 2015 do u wanna know what i would love to know if the npc was animated lol just a set o legs running along a track with a train for a head would be funny as hell lol Quote Link to comment Share on other sites More sharing options...
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