marauder2k9 Posted July 24, 2015 Posted July 24, 2015 Anyone any ideas or resources on how to accomplish breakable joints? I want a car to drive down a road and if wheel1 gets hit buy a rock wheel1 flies off Quote
chriscalef Posted July 26, 2015 Posted July 26, 2015 If you go with a physx vehicle (which I have yet to implement but is supported in some detail in physx3, I understand) then joints can be assigned breaking force / breaking torque which causes them to break when exceeded.Not sure where you'd start with a regular Torque vehicle. Quote
marauder2k9 Posted July 26, 2015 Author Posted July 26, 2015 i would use physx but i lost the tool i need to export xml files from max to torque for use with joints and that =/ Quote
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