FatKat Posted August 11, 2015 Share Posted August 11, 2015 Hello I am relatively new to T3D and programming/scripting. I have done the FPS video and have a few T3D books including David Wyand's "T3D Game Development Cookbool," Brad Strong's "Creating game art for 3d Engines" and Finney's 3rd edition "3D Game Programming All in One." I am also waiting on Fritzen's online book but did not get a download link after using paypal. I would prefer to implement Destructible Objects without Physx is this possible? Do people have advice or examples of how to accomplish this? Preferably the solution would be open source and ideally MIT/BSD/Zlib. Any help on this would be appreciated.link to this post at garage games:https://www.garagegames.com/community/forums/viewthread/142553 Quote Link to comment Share on other sites More sharing options...
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