saindd Posted August 12, 2015 Share Posted August 12, 2015 I've been working with World Machine for a while and i'm producing some quite useful masks for my terrains: grass, bush and tree masks, as well rock masks. Those masks are really useful because not only they are precise, they speed up the workflow. Is it possible to import a mask into the Forest tool or the object placement tool and place whatever object i configure to be randomly placed following the mask data (blacker = less items)? If not, how would you guys approach this? With a shader? Right now, i'm using the mask as a diffuse terrain texture and manually placing stuff. Which is AWFUL. Quote Link to comment Share on other sites More sharing options...
rlranft Posted August 12, 2015 Share Posted August 12, 2015 Not at the moment - but there is a precedent set in the GroundCover object - it can mask its type by the terrain material layer, so in theory you could use the terrain layer number as a criteria for placement. It's a starting point.... Quote Link to comment Share on other sites More sharing options...
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