whyasky Posted August 26, 2015 Share Posted August 26, 2015 I'm getting excited for my annual PAX "vacation" ... starting with 2 days at PAX-DEV followed by 4 days of PAX-Prime, here in Seattle.Why do I mention this? Well, just noticed that DEAD STATE is doing a postmortem on Thursday:http://dev.paxsite.com/schedule/panel/shambling-into-the-light-dead-state-postmortemIt's a Zombie RPG with isometric view, based of the Torque 3D engine.Besides "Blockland", this is only the 2nd time "Torque" has come up at PAX. (at least, to best of my knowledge)... And this is the engine that got me into Game Development, so excited to see it shine.Although, technically ... Blockland was based of TGE (not T3D) so maybe this is a first.I'll try to capture some useful details and share here ... but they do ask that PAX-DEV is "closed doors". Quote Link to comment Share on other sites More sharing options...
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