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Beginner 3D Artist/Animator looking for projects


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Posted

Hi there! I'm an enthusiast of open-source software, and it's pretty hard to find a decent open-source game engine, so I want to help.


I am looking for 3d projects on modeling, texturing and animation. I don't need to be paid, I want mostly to improve my skills and portfolio.



My skills are:

- Lowpoly, highpoly modeling.

- Sculpting.

- UV unwrap.

- Texturing.

- Rigging.

- Character and technical animation.



Programs skills:


- Blender: Advanced.

- 3ds Max: Beginner.

- zBrush: Intermediate.

- Photoshop: Advanced.

- GIMP: Advanced.



Feel free to ask any questions!

Posted

You could start by creating some art tutorials for torque3d. In this tutorials you could update some of the default models from the engine and show the workflow that you used.

Posted

A couple of replies already, you are a wanted man :D i have something called the FreeRPG Project which has recently been started, you can find more information here :


https://freerpgproject.wordpress.com/


If it seems like something you would like to contribute to then please get in touch via the contact form at the website or through the forum.


Thanks


mic

Posted

OK, it's outdated and it's embarrassing but i have some old test you may like.


In my defense I'll say this is wen I'd just finished my studies, unfortunately life kicked in... and I was forced to put 3D on standby. Now finally I have some free time.





I'm pretty confident with my Photoshop/GIMP skills here some old works.


http://proyectojan.blogspot.com.es/2011/03/photoshopeando.html


Well I hope you liked it.


Also, for starters I was thinking about start making a more neutral default character, something like the default UE third person character. As I said I'm still a beginner so I'd like to be familiar whit Torque before jumping in something else.

Posted
OK, it's outdated and it's embarrassing but i have some old test you may like.


In my defense I'll say this is wen I'd just finished my studies, unfortunately life kicked in... and I was forced to put 3D on standby. Now finally I have some free time.





I'm pretty confident with my Photoshop/GIMP skills here some old works.


http://proyectojan.blogspot.com.es/2011/03/photoshopeando.html


Well I hope you liked it.


Also, for starters I was thinking about start making a more neutral default character, something like the default UE third person character. As I said I'm still a beginner so I'd like to be familiar whit Torque before jumping in something else.

 

Yeah, actually having a dummy/mannequin player model as a default wouldn't be a bad idea. Biggest problem with us continuing to use the Soldier character, as good as it is, is that we don't have the source art files, so updating/adding onto it is a pain.


When you mention the UE4 one, you mean like this guy, right?


27156-question.png


Torque had something similar back in the TGE days, the 'Blue Guy'. If you wanted to start with something like that, that'd be pretty awesome.

Posted
Yeah something like that is what I was thinking. But more cool (hope so :lol: ).


EDIT: I drew a quick concept.


http://oi61.tinypic.com/1zwewqa.jpg

 



Looks really good. Can't wait to see it in torque 3d.

Posted

A quick update. :P


This is how it's going the hi-poly model.


http://oi59.tinypic.com/28at6h5.jpg


I was thinking about opening a tread in the resources section, for future updates.

Posted
You could start by creating some art tutorials for torque3d. In this tutorials you could update some of the default models from the engine and show the workflow that you used.

Is it this you are doing?

Posted
You could start by creating some art tutorials for torque3d. In this tutorials you could update some of the default models from the engine and show the workflow that you used.

Is it this you are doing?

 

I am not working on that. But from what i've seen the art tutorial are kind of missing. We have some really nice tutorials on how to create some basics levels and game prototypes, but no art tutorials.

Posted

yea, a weapon and player tutorial would be nice, and then I mean how the models need to be, the rest there is tutorials for.


I've created a playermodel, not a good one.. but its my first 3d person.

I have bind it to the original skeleton that follows Torque, but I cant use the animation that is allready there.

How can this be?

just gets wierd stuff like this:

http://i1.wp.com/www.wolfsquad.org/wp-content/uploads/2015/09/wierd.png

Posted
Don't use the original skeleton, or the built-in animations, it's completely buggy. Take some time to build your own. Much less headaches.

sadly it seems so.

Because in my book when you use the same skeleton as the game, you should also be able to use the allready made animations..

But then I got more questions, should the animations only be with the weapons?

Posted

I remade the weapon skeleton and animations as well, both for arms and weapon models. The originals also had terrible issues.


Just to give you an idea of how buggy it is: i bought the art packs from GarageGames and used the source MAX files to export everything back to the engine again, with no changes at all. Bugs everywhere: wrong animations, bone issues, etc. What a mess.

  • 2 months later...

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