seppgirty Posted September 6, 2015 Share Posted September 6, 2015 (edited) Did a series of video tutorials showing how to get a static object from truespace 3d 7.6.1 to torque 3d. Let me know what you think. I didn't know how to embed the videos so here are the youtube links. If some one is willing to embed them in this post for me i would be thankful. installing the exporter into TSzM946s72AGA Setting up layers in TStd5evx9zaUM scaling the object in TsXfuc3ZWtsmY Truespace to torque 3dufbKf02J-Vo correction 4 dummy objectTnDCrx2oqNY THESE ARE THE WRITTEN DIRECTIONS I FOUND AND USED. THANKS FOR THE HUSBAND AND WIFE THAT WROTE THEM.-----------------------------------------------------------------------------------------------------------------------Here are the steps to start from a visible shape and fill out the surrounding nodes:1. Create the shape. Union it into a single shape object.2. Rename the shape to be an object called “shape64”.3. Create the collision object.4. Rename the collision object to be “col-1”.5. Group as sibling between shape64 and col-1.6. Rename the group to be “start01”.7. Create two marker objects as cubes off to the side.8. Rename one to be “_detail64”, and one to be “_collision-1”9. On the scene editor, select each of _detail64, _collision-1, and start01. Then group as sibling.10. Rename the group to be “base01”.11. Create a cube and adjust it to be the bounds of the object.12. Rename the cube to be called “bounds”.Click on the blue sphere at the top of the color shader and select plain transparency from the menu.Right click on the reflectance shader and select an environment map shader from the reflectance shader selector.In your environment map shader use these settingsSet the luminance slider to 0Set the diffusion slider to maxSet the shininess slider to 0Set the specular slider to 0Your object should be about 5 to 15 trueSpace units on all sides to be scaled correctly for human scale.Your bounds object should have its axes centered and at the bottom (usually 0,0,0) as this is the point where the object will come to rest on the terrain.All Torque scenes must contain the following objects at the scene root level in order to export properly: A bounding box named bounds. This defines the shapes orientation and position in the world. Without the bounding box, the scene will not export.The DTS hierarchy. This is a group in the scene root (base01) that contains at least one detail level marker (_detail#) and at least one additional group with children (start01) that has geometry somewhere in its sub-hierarchy and/ or a IK group that deforms a mesh.A detail level marker indicates to the exporter what detail level mesh should be drawn at a given distance. The number following the name of an object corresponds to the pixel size in the game engine at which the shape will be drawn. The shape branch of the DTS hierarchy corresponds to the actual DTS shape that will be exported. The whole subtree can be under one branch or there can be multiple branches (shape01, shape02, etc.). Edited September 8, 2015 by seppgirty Quote Link to comment Share on other sites More sharing options...
seppgirty Posted September 7, 2015 Author Share Posted September 7, 2015 Here is a link to download the old 3d Buzz gamespace tutorials. A great set of videos that will teach you how to box model an elf character and how to create a skeleton for it and some animating. There is also an intro to truespace video they did. It's worth watching.http://www.clintons3d.com/tutorials/gs3dbuzz/gamespace.htm Quote Link to comment Share on other sites More sharing options...
seppgirty Posted September 7, 2015 Author Share Posted September 7, 2015 This attachment is the scale normalizer plugin with example scene and pre made nodes. 20040831_gameSpaceTorqueProject.zip Quote Link to comment Share on other sites More sharing options...
JeffR Posted September 8, 2015 Share Posted September 8, 2015 Edited your post to embed the youtube vids for ya ;)For future reference, you just do [ youtube ]videocode[/ youtube ] in order to embed(no spaces in the brackets, of course)I don't use truespace, but this does look pretty nice for people that do. Quote Link to comment Share on other sites More sharing options...
seppgirty Posted September 8, 2015 Author Share Posted September 8, 2015 Thanks for embedding them Jeff. If there is any interest from people, i might try to figure more out. Quote Link to comment Share on other sites More sharing options...
seppgirty Posted November 29, 2015 Author Share Posted November 29, 2015 just wondering if anyone found these videos useful? Quote Link to comment Share on other sites More sharing options...
Johxz Posted November 29, 2015 Share Posted November 29, 2015 Hi! keep going :lol: I thinks is very useful. Just curious truespace, is now opensource or something? thanks! Quote Link to comment Share on other sites More sharing options...
Gibby Posted December 7, 2015 Share Posted December 7, 2015 Hi! Just curious truespace, is now opensource or something? It's free here: http://www.moddb.com/downloads/truespace-76 Quote Link to comment Share on other sites More sharing options...
seppgirty Posted December 27, 2015 Author Share Posted December 27, 2015 another site to download from is.http://kabrite.com/truespace/?page_id=10 Quote Link to comment Share on other sites More sharing options...
Johxz Posted December 27, 2015 Share Posted December 27, 2015 Thanks @seppgirty Quote Link to comment Share on other sites More sharing options...
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