Mitovo Posted September 20, 2015 Share Posted September 20, 2015 Hello,Real simple question for this...Is there a tutorial or documentation for the material accumulation feature?I see in the Material options where you can enable it and set different parameters, but I don't see anywhere to define what texture to use for the accumulation itself. Is it one of the options in the Advanced Texture maps? I was thinking maybe Overlay Map?Thanks! Quote Link to comment Share on other sites More sharing options...
Azaezel Posted September 21, 2015 Share Posted September 21, 2015 http://i.imgur.com/aKZIWBj.pngThe submitted conversion uses accumulation volumes for mapping textures to objects in areas. You'll find that under library->level->level : http://i.imgur.com/V0ijUsU.pngDo note two things at time of writing:A) You'll need a normal map.B) Looks like a bug slipped by that requires a level reload to trigger tying materials that were not already prepped to receive accumulation layers together with the inputs. Still tracking the particulars there. Quote Link to comment Share on other sites More sharing options...
Mitovo Posted September 22, 2015 Author Share Posted September 22, 2015 Ah! Very cool.I'd seen that item, but assumed it was for something else. Interesting! Thanks :) Quote Link to comment Share on other sites More sharing options...
GuyA Posted September 22, 2015 Share Posted September 22, 2015 I was messing with this earlier, and noticed that switching light managers results in completely different appearance for textures with accumulation. Can anyone confirm if they also see this? Quote Link to comment Share on other sites More sharing options...
bigmonkgames Posted October 27, 2015 Share Posted October 27, 2015 Ok I have it working. Seems to not be noticeable on smaller scaled objects. Quote Link to comment Share on other sites More sharing options...
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