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Integration with Polyvox


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  • 2 months later...
Posted

I asked some programmers, if they can integrate it and if for how much, they said, they would do it for around $1000.

Maybe Bill Vee will sell his integration, but I was not able to contact him.

So how about a crowdfunding campaign?

Posted

Good to know @Duion. We need to try to contact again Bill Vee and try to bought and then try to "finished" we some other programmer or at least that Bill try to "finished". I think the goal is reachable..

Posted

None of those, I think the main feature is the voxel terrain which can be edited, if you render it smooth or like minecraft is optional.

Second feature that people may want is terrain paging.

Posted

Well it has to be rendered like something doesn't it, polyvox supports only the two i mentioned ;)


To quote the official documentation on surface extraction

Generates a triangle mesh from the input volume data which can then be used for rendering.

* Supports Minecraft style terrain where each voxel is represented by a cube.

* Supports smooth terrain via the Marching Cubes algorithm.

Posted

Yes, but if you would want only the rendering, you could do that in blender and export as static mesh into the engine, the main feature is to have it all inside the game engine.

Posted

Aah you want something like the feature set in Cubiquity. Funny enough they are dumping support for the smooth terrain part from Cubiquity and focusing only on block style. Something about the work involved supporting both and creating different editing features for both is just too time consuming.

Posted

Why you would want simple blocks, if you can have smooth marching cubes?

It may be a bit hard to integrate into the game mechanics, but having a volumetric terrain in the editor would be a big advance, since you could have cliffs and caves.

Posted

This will be the long term goal anyway, but this will be up to the people making an actual game out of it. If you can use it in the editor, you can use it in the game, but I don't know how hard it would be to make it networked.

Posted

I'm sure it could be done (the networking). Anyways i do agree it would be a pretty cool feature to have in T3D. I think both block and smooth cubes would be pretty awesome to have, while you don't personally have any need/use for the block cubes i'm sure someone, somewhere would.

Posted

This PolyVox stuff is fun :mrgreen:


Here is the "example" sphere in T3D, this took a few hours to create including a cmake module for PolyVox. This is using the cubic surface extractor but could have easily been done using the marching cubes extractor. I just wanted to test it and see what the PolyVox api is like.


http://i.imgur.com/Y9pJhBx.jpg


http://i.imgur.com/uhX8K3l.jpg

Posted

I got it on my private repo at the moment but i will clean it up and chuck it over on my public repo. I'll try and at-least show an example of texturing and hopefully destroying some blocks.


There are a few different directions you could take the Polyvox intergration, i guess that can be a discussion for another day. Will post the link soon anyway

Posted

nice Timmy I was messing around the other day with this library... but my expertise is a little low hahaha so I have a mess of code everywhere. Hope you can public the repo for people start play with this.

  • 3 years later...

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