Shandy6661 Posted October 4, 2015 Share Posted October 4, 2015 hello guys greating from me again.i recently get interested in RTS game i dont know why. but i really blind. i dont know how to start.would you guys please tell me the recommended stuffs that i gonna need? such as server host. or the other thing?the most of you most likely would give me this link ----> http://docs.garagegames.com/torque-3d/official/index.html?content/documentation/Scripting/Advanced/RTSPrototype.htmlthanks before. at least to read my post Quote Link to comment Share on other sites More sharing options...
Chelaru Posted October 4, 2015 Share Posted October 4, 2015 Hello, this tutorial will help you to set up the camera RTS style : http://we.tl/yie9ByhBgJ Quote Link to comment Share on other sites More sharing options...
rlranft Posted October 4, 2015 Share Posted October 4, 2015 There's not much material that explains how to use Torque for MMO anything. And MMO anything isn't really a good "starter project" in my opinion - if you're not already familiar with how to make a MMO-type game and also familiar with Torque 3D then this is going to be very difficult.The first thing you must understand is how Torque behaves differently when playing a "single-player" game, hosting a multi-player game, and running as a stand-alone multi-player game server. This is important because Torque 3D uses short cuts when running in single-player mode that will cause working scripts to stop working the moment you switch to multi-player. An important part of this is understanding the ServerCommand and ClientCommand functions and how they behave - some of that is covered briefly in the RTS Prototype, but the basic thing to remember is "where does this data need to be for the game to operate correctly". If all clients need access to it, then of course it belongs on the server and you'll probably need to update it using a ServerCommand function.If you can find a copy, this book should help - http://www.amazon.com/Multiplayer-Gaming-Engine-Coding-Torque/dp/1568814224. It's for an older version of Torque but most of the script-side stuff is still relevant. Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted October 12, 2015 Share Posted October 12, 2015 Steve Yorkshire made a great tutorial on a Tactics-Action Hybrid Game like a 3D X-COM.Here:https://www.garagegames.com/community/resources/view/20995Start small is my advice. He started a blog about this kind of tactics game and it lead to Airship Dragoon. Start a small project with a small scope but complete it. Thats the way to start. Quote Link to comment Share on other sites More sharing options...
saindd Posted October 13, 2015 Share Posted October 13, 2015 http://www.gamedev.net/blog/355/entry-2250155-why-you-shouldnt-be-making-an-mmo/ Quote Link to comment Share on other sites More sharing options...
marauder2k9 Posted October 13, 2015 Share Posted October 13, 2015 what kind of MMORTS do you want to make? is it something like a baldurs gate mmo or would it be something more command and conquer line? Either way the biggest problem with any mmo i would expect would be the servers Quote Link to comment Share on other sites More sharing options...
Duion Posted October 13, 2015 Share Posted October 13, 2015 I don't know of any MMO RTS that exists, sounds like an impossible project. Quote Link to comment Share on other sites More sharing options...
marauder2k9 Posted October 13, 2015 Share Posted October 13, 2015 nothings impossible man, it does sound like an interesting idea but the execution would have to be 100% no room for mistakes in an mmo or rts nevermind when the 2 are joined together lol balancing all that stuff. Quote Link to comment Share on other sites More sharing options...
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