PaulWeston Posted October 27, 2015 Share Posted October 27, 2015 Hi all,I've been meaning to post this for a while, just never got around to it.Using T3D 3.6.3 with AFX - Visual Studio 2010 Express - Windows SDK 7.1When I compile to 32 bit, it's fine, game loads no problem. But our game requires the 64 bit because we re loading so much that we blow the 2 gig memory limit for 32 bit...So, managed to compile to 64 bit a while back and it has been awesome for the game - can load as much as we want now. However, when I first went to launch it the game would crash soon after the splash screen with no error. Tried a few things and eventually found that setting the Compatibility Mode to "Windows 7" fixed the problem and the game has been running fine ever since.But even though I found a workaround, I do not think this is ideal.Have not read anything similar on here, so am wondering if it is my setup somehow?What is the standard platform you all are building T3D 64 bit on? Should I use a different version of Visual Studio, or perhaps point to a different SDK? I had to install the Windows 7.1 SDK to restore my 64 bit compilers after installing Visual Studio 2010, the Express version apparently toasts them. So perhaps using the 7.1 SDK causes this somehow. Or it's the 2010 compilers maybe?Suggestions anyone?Thanks Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.