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Hi,

I am confused


Is there really clear examples of when to use each of the Gui Editor - layout - HorizSizing/vertSizing types some one can point me to? I keep getting issues when changing my games window size and aspect ratio the UI becomes unclickable at times.


I'm not understanding each of the options and I cant predict how they will act. Examples I have seen say things like Bottom and Left when they are actually on the top right. I would imagine I would want relative or window relative to allow scaling to keep UI from getting too small on higher resolutions.


For my project I would prefer all UI be uniformly scaled in ratio to the height of the window always. And then each UI element would be anchored to a corner or center in each axis. Does someone have an example like this?


Thanks for your time.

-Rob

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