LordThrash Posted October 28, 2015 Share Posted October 28, 2015 Hi,I am confusedIs there really clear examples of when to use each of the Gui Editor - layout - HorizSizing/vertSizing types some one can point me to? I keep getting issues when changing my games window size and aspect ratio the UI becomes unclickable at times.I'm not understanding each of the options and I cant predict how they will act. Examples I have seen say things like Bottom and Left when they are actually on the top right. I would imagine I would want relative or window relative to allow scaling to keep UI from getting too small on higher resolutions.For my project I would prefer all UI be uniformly scaled in ratio to the height of the window always. And then each UI element would be anchored to a corner or center in each axis. Does someone have an example like this?Thanks for your time.-Rob Quote Link to comment Share on other sites More sharing options...
Azaezel Posted October 29, 2015 Share Posted October 29, 2015 It's a bit counterintuative but the left/right top/bottom bit refers to the space added or subtracted when resized. Quote Link to comment Share on other sites More sharing options...
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